1
This commit is contained in:
@@ -10,13 +10,17 @@ namespace BITKit
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private void OnAnimatorMove()
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{
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if (root)
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root.SendMessage(nameof(OnAnimatorMove));
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root.SendMessageUpwards(nameof(OnAnimatorMove),SendMessageOptions.DontRequireReceiver);
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}
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private void AIAnimationEvent(string actionName)
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{
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if (root)
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root.SendMessage(nameof(AIAnimationEvent), actionName);
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root.SendMessage(nameof(AIAnimationEvent), actionName,SendMessageOptions.DontRequireReceiver);
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}
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public void AnimationEvent(string eventName)
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{
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if(root)
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root.SendMessage(nameof(AnimationEvent), eventName,SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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@@ -119,7 +119,7 @@ namespace BITKit.Entities
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}
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public class DamageService:MonoBehaviour,IDamageService
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{
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internal static IDamageService Singleton { get; set; }
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public static IDamageService Singleton { get;private set; }
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private readonly Queue<DamageMessage> Messages = new();
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[SerializeReference,SubclassSelector] private INetClient netClient;
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@@ -4,19 +4,52 @@ using UnityEngine;
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using BITKit;
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namespace BITKit.Entities
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{
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public class EntityHitbox : EntityBehavior,IDamagable
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public class EntityHitbox : MonoBehaviour,IDamagable
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{
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public IHealth Health => _health;
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public IHealth Health
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{
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get
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{
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EnsureConfigure();
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return _health;
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}
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}
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public IUnityEntity UnityEntity
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{
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get
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{
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EnsureConfigure();
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return _unityEntity;
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}
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}
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public Rigidbody Rigidbody
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{
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get=>m_rigidbody;
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set=>m_rigidbody=value;
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}
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IUnityEntity IDamagable.UnityEntity => UnityEntity;
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public Rigidbody Rigidbody => m_rigidbody;
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public void GiveDamage(DamageMessage message)
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{
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UnityEntity.Invoke(message);
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if (_unityEntity is not null)
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UnityEntity.Invoke(message);
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}
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[SerializeField]private Rigidbody m_rigidbody;
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[Inject]
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[Inject(true)]
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private IHealth _health;
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private IUnityEntity _unityEntity;
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private bool _initialized;
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private void EnsureConfigure()
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{
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if (_initialized) return;
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_unityEntity = GetComponentInParent<IUnityEntity>(true);
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_unityEntity?.Inject(this);
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_initialized = true;
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}
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}
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}
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@@ -0,0 +1,77 @@
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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Rig;
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using BITKit.Entities;
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using Cysharp.Threading.Tasks.Triggers;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit
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{
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public class EntityHitboxBuilder : MonoBehaviour
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{
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[SerializeField] private Collider[] colliders;
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[SerializeField] private EntityHitbox[] hitboxes;
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[SerializeReference,SubclassSelector] private IReference[] tagReferences;
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[BIT]
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private void Build()
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{
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foreach (var x in hitboxes)
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{
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DestroyImmediate(x.gameObject);
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}
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hitboxes = new EntityHitbox[colliders.Length];
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for (var i = 0; i < colliders.Length; i++)
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{
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var collider = colliders[i];
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var newGameObject = new GameObject($"Hitbox_{collider.gameObject.name}");
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newGameObject.layer = gameObject.layer;
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newGameObject.transform.SetParent(transform);
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var transform1 = collider.transform;
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newGameObject.transform.position = transform1.position;
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newGameObject.transform.rotation = transform1.rotation;
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var hitbox =hitboxes[i] = newGameObject.AddComponent<EntityHitbox>();
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var tag = newGameObject.AddComponent<Tag>();
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var tickOverride = newGameObject.AddComponent<TickOverrideTransform>();
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tickOverride.Source = newGameObject.transform;
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tickOverride.Target = collider.transform;
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if (collider.TryGetComponent<Rigidbody>(out var newRigidbody))
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{
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hitbox.Rigidbody = newRigidbody;
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}
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switch (collider)
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{
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case BoxCollider boxCollider:
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var box = newGameObject.AddComponent<BoxCollider>();
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box.size = boxCollider.size;
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box.center = boxCollider.center;
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break;
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case SphereCollider sphereCollider:
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var sphere = newGameObject.AddComponent<SphereCollider>();
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sphere.radius = sphereCollider.radius;
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sphere.center = sphereCollider.center;
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break;
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case CapsuleCollider capsuleCollider:
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var capsule = newGameObject.AddComponent<CapsuleCollider>();
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capsule.radius = capsuleCollider.radius;
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capsule.height = capsuleCollider.height;
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capsule.direction = capsuleCollider.direction;
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capsule.center = capsuleCollider.center;
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break;
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}
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tag.SetTags(tagReferences);
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EditorUtility.SetDirty(hitbox);
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EditorUtility.SetDirty(tag);
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}
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EditorUtility.SetDirty(this);
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}
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}
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}
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@@ -1,20 +0,0 @@
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{
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"name": "BITKit.Entities.Physics.Runtime",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
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"GUID:a3de65b07192e7d49bad7b4032d681de",
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"GUID:7efac18f239530141802fb139776f333"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -1,144 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using BITKit.Entities.Physics;
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using UnityEngine;
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namespace BITKit.Entities
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{
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[CustomType(typeof(IEntityPhysics))]
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public class EntityPhysics : EntityBehavior,IEntityPhysics
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{
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[SerializeField] private Animator animator;
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[SerializeField] private Rigidbody[] rigidbodies;
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[SerializeField] private Collider[] ragdollColliders;
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[SerializeField] private Joint[] joints;
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[SerializeField] private new Rigidbody rigidbody;
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[Inject(true)]
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private IHealth _health;
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[Inject(true)] private IEntityOverride _override;
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointXMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointYMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointZMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularXMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularYMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularZMotions=new();
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public override void OnAwake()
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{
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_health.OnSetAlive += OnSetAlive;
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foreach (var x in joints)
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{
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switch (x)
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{
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case ConfigurableJoint configurableJoint:
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_jointXMotions.Add(configurableJoint, configurableJoint.xMotion);
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_jointYMotions.Add(configurableJoint, configurableJoint.yMotion);
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_jointZMotions.Add(configurableJoint, configurableJoint.zMotion);
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_jointAngularXMotions.Add(configurableJoint, configurableJoint.angularXMotion);
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_jointAngularYMotions.Add(configurableJoint, configurableJoint.angularYMotion);
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_jointAngularZMotions.Add(configurableJoint, configurableJoint.angularZMotion);
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break;
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}
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}
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if (_override is not null)
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_override.OnOverride += OnOverride;
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}
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private void OnOverride(bool obj)
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{
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EnsureConf();
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}
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private void OnSetAlive(bool alive)
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{
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EnsureConf();
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}
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private async void EnsureConf()
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{
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var allow = (_health, _override) switch
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{
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(not null,not null)=>_health.IsAlive || _override.IsOvering,
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(not null,null)=>_health.IsAlive,
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(null,not null)=>_override.IsOvering,
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_=>false,
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};
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if (animator)
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{
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animator.enabled = allow;
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}
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try
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{
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await Task.Delay(10, destroyCancellationToken);
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if (destroyCancellationToken.IsCancellationRequested) return;
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foreach (var x in rigidbodies)
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{
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//x.isKinematic = alive;
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x.gameObject.SetActive(!allow);
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}
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foreach (var x in ragdollColliders)
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{
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x.enabled = !allow;
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}
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OnSetPhysics?.Invoke(!allow);
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}
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catch (OperationCanceledException)
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{
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}
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foreach (var joint in joints)
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{
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switch (joint)
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{
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case ConfigurableJoint configurableJoint:
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configurableJoint.xMotion = allow ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
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configurableJoint.yMotion = allow ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
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configurableJoint.zMotion = allow ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
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configurableJoint.angularXMotion =
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allow ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
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configurableJoint.angularYMotion =
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allow ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
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configurableJoint.angularZMotion =
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allow ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
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break;
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}
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}
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}
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public Vector3 Center => rigidbody.worldCenterOfMass;
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public bool IsPhysics { get; private set; }
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public Vector3 Velocity
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{
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get=>rigidbody.velocity;
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set
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{
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foreach (var x in rigidbodies)
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{
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x.velocity = value;
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}
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}
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}
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public Action<bool> OnSetPhysics { get; set; }
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public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force)
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{
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foreach (var x in rigidbodies)
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{
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x.AddForce(force, mode);
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}
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}
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public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force)
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{
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foreach (var x in rigidbodies)
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{
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x.AddTorque(torque, mode);
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||||
}
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}
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||||
}
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}
|
@@ -134,8 +134,9 @@ namespace BITKit
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||||
}
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||||
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||||
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if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1,layerMask) is false)
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||||
if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1.6f,layerMask) is false)
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||||
{
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Debug.DrawRay(EndPosition, Vector3.down*1.6f, Color.red, 8);
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reportBuilder.AppendLine("未检测到地面,跳过");
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continue;
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//Debug.DrawRay(EndPosition, Vector3.down, Color.red, 8);
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||||
|
141
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTranformService.cs
Normal file
141
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTranformService.cs
Normal file
@@ -0,0 +1,141 @@
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||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
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||||
using UnityEngine.Jobs;
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||||
using UnityEngine.Pool;
|
||||
|
||||
namespace BITFALL.Rig{
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||||
public class TickOverrideTranformService : MonoBehaviour
|
||||
{
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||||
//[BurstCompile]
|
||||
// public struct CopyTransformJob : IJobParallelForTransform
|
||||
// {
|
||||
// [Unity.Collections.ReadOnly]
|
||||
// public NativeArray<float3> positions;
|
||||
// [Unity.Collections.ReadOnly]
|
||||
// public NativeArray<quaternion> rotations;
|
||||
//
|
||||
//
|
||||
// // The code actually running on the job
|
||||
// public void Execute(int index, TransformAccess transform)
|
||||
// {
|
||||
// transform.SetPositionAndRotation(positions[index],rotations[index]);
|
||||
// }
|
||||
// }
|
||||
public static void Register(int id,TickOverrideTransform tickOverrideTransform)
|
||||
{
|
||||
Dictionary.Add(id,tickOverrideTransform);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void UnRegister(int id)
|
||||
{
|
||||
Dictionary.Remove(id);
|
||||
IsDirty = true;
|
||||
}
|
||||
private static readonly Dictionary<int, TickOverrideTransform> Dictionary = new();
|
||||
private static bool IsDirty;
|
||||
|
||||
private static Transform[] Sources;
|
||||
private static Transform[] Targets;
|
||||
|
||||
[SerializeReference, SubclassSelector] private ITicker ticker;
|
||||
|
||||
// private TransformAccessArray m_AccessArray;
|
||||
// private NativeArray<quaternion> _rotations;
|
||||
// private NativeArray<float3> _positions;
|
||||
// private JobHandle _jobHandle;
|
||||
// private InitializationState _initializationState;
|
||||
private void OnEnable()
|
||||
{
|
||||
ticker.Add(Tick);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
ticker.Remove(Tick);
|
||||
}
|
||||
|
||||
// private void OnDestroy()
|
||||
// {
|
||||
// if (_initializationState is not InitializationState.Initializing) return;
|
||||
// _jobHandle.Complete();
|
||||
// _rotations.Dispose();
|
||||
// _positions.Dispose();
|
||||
// }
|
||||
|
||||
private void Tick(float obj)
|
||||
{
|
||||
// switch (_initializationState)
|
||||
// {
|
||||
// case InitializationState.Initializing when _jobHandle.IsCompleted:
|
||||
// _jobHandle.Complete();
|
||||
// _rotations.Dispose();
|
||||
// _positions.Dispose();
|
||||
// _initializationState = InitializationState.Initialized;
|
||||
// break;
|
||||
// case InitializationState.None:
|
||||
// break;
|
||||
// default:
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (IsDirty)
|
||||
{
|
||||
var newLength = Dictionary.Count;
|
||||
Sources = new Transform[newLength];
|
||||
Targets = new Transform[newLength];
|
||||
|
||||
//_positions = new NativeArray<float3>(newLength, Allocator.Persistent);
|
||||
//_rotations = new NativeArray<quaternion>(newLength, Allocator.Persistent);
|
||||
|
||||
var index = 0;
|
||||
foreach (var x in Dictionary.Values)
|
||||
{
|
||||
Sources[index] = x.Source;
|
||||
Targets[index] = x.Target;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
var length =Sources?.Length ?? 0;
|
||||
|
||||
if(length is 0) return;
|
||||
|
||||
// m_AccessArray = new TransformAccessArray(length);
|
||||
// m_AccessArray.SetTransforms(Sources);
|
||||
|
||||
|
||||
for (var j = 0; j < length; j++)
|
||||
{
|
||||
Sources[j].SetPositionAndRotation(Targets[j].position,Targets[j].rotation);
|
||||
}
|
||||
// foreach (var x in Targets)
|
||||
// {
|
||||
// _positions[i] = x.position;
|
||||
// _rotations[i] = x.rotation;
|
||||
// i++;
|
||||
// }
|
||||
//
|
||||
// foreach (var x in Sources)
|
||||
// {
|
||||
// x.position = _positions[i];
|
||||
// x.rotation = _rotations[i];
|
||||
// }
|
||||
// var _job = new CopyTransformJob()
|
||||
// {
|
||||
// positions = _positions,
|
||||
// rotations = _rotations
|
||||
// };
|
||||
// _jobHandle = _job.Schedule(m_AccessArray);
|
||||
//
|
||||
// _initializationState = InitializationState.Initializing;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
34
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTransform.cs
Normal file
34
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTransform.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITFALL.Rig
|
||||
{
|
||||
public class TickOverrideTransform : MonoBehaviour
|
||||
{
|
||||
public Transform Source;
|
||||
public Transform Target;
|
||||
|
||||
private int Id;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Id = GetInstanceID();
|
||||
TickOverrideTranformService.Register(Id,this);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
TickOverrideTranformService.UnRegister(Id);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if(!Source)Source = transform;
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
@@ -51,10 +51,10 @@ namespace BITKit.StateMachine
|
||||
state.Initialize();
|
||||
StateDictionary.Add(state.GetType(), state);
|
||||
}
|
||||
if (states.Count > 0)
|
||||
{
|
||||
TransitionState(states[0]);
|
||||
}
|
||||
// if (states.Count > 0)
|
||||
// {
|
||||
// TransitionState(states[0]);
|
||||
// }
|
||||
}
|
||||
public void UpdateState(float deltaTime)
|
||||
{
|
||||
|
@@ -16,5 +16,10 @@ namespace BITKit
|
||||
|
||||
public string[] GetTags() => CacheTags ??= reference?.Length > 0 ? reference.Select(x => x.Value).ToArray() : tags;
|
||||
private string[] CacheTags;
|
||||
public void SetTags(IReference[] newReference)
|
||||
{
|
||||
reference = newReference;
|
||||
CacheTags = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -146,6 +146,10 @@ namespace BITKit
|
||||
{
|
||||
allowUpdateTime = currentTime + Interval + interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
allowUpdateTime += interval;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
Reference in New Issue
Block a user