1
This commit is contained in:
@@ -107,6 +107,7 @@ namespace BITKit
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if (index is not -1 && list.TryGetElementAt(index, out var nextElement))
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{
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nextElement.IsEntered = true;
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OnEntry?.Invoke(nextElement);
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nextElement.Entry();
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try
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{
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@@ -114,7 +115,7 @@ namespace BITKit
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nextElement.Entered();
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}
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catch (OperationCanceledException){}
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OnEntry?.Invoke(nextElement);
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}
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}
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completed = true;
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@@ -99,7 +99,7 @@ namespace BITKit
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}
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else
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{
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AddPropertyInternal(addFactory.Invoke());
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AddPropertyInternal(x =addFactory.Invoke());
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//properties.Add(typeof(T).FullName, x = addFactory.Invoke());
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return (T)x;
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}
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@@ -10,13 +10,17 @@ namespace BITKit
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private void OnAnimatorMove()
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{
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if (root)
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root.SendMessage(nameof(OnAnimatorMove));
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root.SendMessageUpwards(nameof(OnAnimatorMove),SendMessageOptions.DontRequireReceiver);
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}
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private void AIAnimationEvent(string actionName)
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{
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if (root)
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root.SendMessage(nameof(AIAnimationEvent), actionName);
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root.SendMessage(nameof(AIAnimationEvent), actionName,SendMessageOptions.DontRequireReceiver);
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}
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public void AnimationEvent(string eventName)
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{
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if(root)
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root.SendMessage(nameof(AnimationEvent), eventName,SendMessageOptions.DontRequireReceiver);
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}
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}
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}
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@@ -119,7 +119,7 @@ namespace BITKit.Entities
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}
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public class DamageService:MonoBehaviour,IDamageService
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{
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internal static IDamageService Singleton { get; set; }
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public static IDamageService Singleton { get;private set; }
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private readonly Queue<DamageMessage> Messages = new();
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[SerializeReference,SubclassSelector] private INetClient netClient;
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@@ -4,19 +4,52 @@ using UnityEngine;
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using BITKit;
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namespace BITKit.Entities
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{
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public class EntityHitbox : EntityBehavior,IDamagable
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public class EntityHitbox : MonoBehaviour,IDamagable
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{
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public IHealth Health => _health;
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public IHealth Health
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{
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get
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{
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EnsureConfigure();
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return _health;
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}
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}
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public IUnityEntity UnityEntity
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{
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get
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{
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EnsureConfigure();
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return _unityEntity;
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}
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}
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public Rigidbody Rigidbody
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{
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get=>m_rigidbody;
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set=>m_rigidbody=value;
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}
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IUnityEntity IDamagable.UnityEntity => UnityEntity;
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public Rigidbody Rigidbody => m_rigidbody;
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public void GiveDamage(DamageMessage message)
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{
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UnityEntity.Invoke(message);
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if (_unityEntity is not null)
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UnityEntity.Invoke(message);
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}
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[SerializeField]private Rigidbody m_rigidbody;
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[Inject]
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[Inject(true)]
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private IHealth _health;
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private IUnityEntity _unityEntity;
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private bool _initialized;
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private void EnsureConfigure()
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{
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if (_initialized) return;
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_unityEntity = GetComponentInParent<IUnityEntity>(true);
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_unityEntity?.Inject(this);
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_initialized = true;
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}
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}
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}
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@@ -0,0 +1,77 @@
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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Rig;
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using BITKit.Entities;
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using Cysharp.Threading.Tasks.Triggers;
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using UnityEditor;
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using UnityEngine;
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namespace BITKit
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{
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public class EntityHitboxBuilder : MonoBehaviour
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{
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[SerializeField] private Collider[] colliders;
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[SerializeField] private EntityHitbox[] hitboxes;
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[SerializeReference,SubclassSelector] private IReference[] tagReferences;
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[BIT]
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private void Build()
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{
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foreach (var x in hitboxes)
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{
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DestroyImmediate(x.gameObject);
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}
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hitboxes = new EntityHitbox[colliders.Length];
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for (var i = 0; i < colliders.Length; i++)
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{
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var collider = colliders[i];
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var newGameObject = new GameObject($"Hitbox_{collider.gameObject.name}");
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newGameObject.layer = gameObject.layer;
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newGameObject.transform.SetParent(transform);
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var transform1 = collider.transform;
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newGameObject.transform.position = transform1.position;
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newGameObject.transform.rotation = transform1.rotation;
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var hitbox =hitboxes[i] = newGameObject.AddComponent<EntityHitbox>();
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var tag = newGameObject.AddComponent<Tag>();
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var tickOverride = newGameObject.AddComponent<TickOverrideTransform>();
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tickOverride.Source = newGameObject.transform;
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tickOverride.Target = collider.transform;
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if (collider.TryGetComponent<Rigidbody>(out var newRigidbody))
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{
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hitbox.Rigidbody = newRigidbody;
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}
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switch (collider)
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{
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case BoxCollider boxCollider:
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var box = newGameObject.AddComponent<BoxCollider>();
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box.size = boxCollider.size;
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box.center = boxCollider.center;
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break;
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case SphereCollider sphereCollider:
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var sphere = newGameObject.AddComponent<SphereCollider>();
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sphere.radius = sphereCollider.radius;
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sphere.center = sphereCollider.center;
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break;
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case CapsuleCollider capsuleCollider:
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var capsule = newGameObject.AddComponent<CapsuleCollider>();
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capsule.radius = capsuleCollider.radius;
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capsule.height = capsuleCollider.height;
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capsule.direction = capsuleCollider.direction;
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capsule.center = capsuleCollider.center;
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break;
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}
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tag.SetTags(tagReferences);
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EditorUtility.SetDirty(hitbox);
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EditorUtility.SetDirty(tag);
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}
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EditorUtility.SetDirty(this);
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}
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}
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}
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@@ -1,20 +0,0 @@
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{
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"name": "BITKit.Entities.Physics.Runtime",
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"rootNamespace": "",
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"references": [
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"GUID:14fe60d984bf9f84eac55c6ea033a8f4",
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"GUID:f51ebe6a0ceec4240a699833d6309b23",
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||||
"GUID:709caf8d7fb6ef24bbba0ab9962a3ad0",
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"GUID:a3de65b07192e7d49bad7b4032d681de",
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"GUID:7efac18f239530141802fb139776f333"
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],
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"includePlatforms": [],
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"excludePlatforms": [],
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"allowUnsafeCode": false,
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"overrideReferences": false,
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"precompiledReferences": [],
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"autoReferenced": true,
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"defineConstraints": [],
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"versionDefines": [],
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"noEngineReferences": false
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}
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@@ -1,144 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Threading;
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using System.Threading.Tasks;
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using BITKit.Entities.Physics;
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using UnityEngine;
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namespace BITKit.Entities
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{
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[CustomType(typeof(IEntityPhysics))]
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public class EntityPhysics : EntityBehavior,IEntityPhysics
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{
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[SerializeField] private Animator animator;
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[SerializeField] private Rigidbody[] rigidbodies;
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[SerializeField] private Collider[] ragdollColliders;
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[SerializeField] private Joint[] joints;
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[SerializeField] private new Rigidbody rigidbody;
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[Inject(true)]
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private IHealth _health;
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[Inject(true)] private IEntityOverride _override;
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointXMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointYMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointZMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularXMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularYMotions=new();
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private readonly Dictionary<Joint,ConfigurableJointMotion> _jointAngularZMotions=new();
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public override void OnAwake()
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{
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_health.OnSetAlive += OnSetAlive;
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foreach (var x in joints)
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{
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switch (x)
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{
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case ConfigurableJoint configurableJoint:
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_jointXMotions.Add(configurableJoint, configurableJoint.xMotion);
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_jointYMotions.Add(configurableJoint, configurableJoint.yMotion);
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_jointZMotions.Add(configurableJoint, configurableJoint.zMotion);
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_jointAngularXMotions.Add(configurableJoint, configurableJoint.angularXMotion);
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_jointAngularYMotions.Add(configurableJoint, configurableJoint.angularYMotion);
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_jointAngularZMotions.Add(configurableJoint, configurableJoint.angularZMotion);
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break;
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}
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}
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if (_override is not null)
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_override.OnOverride += OnOverride;
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}
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private void OnOverride(bool obj)
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{
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EnsureConf();
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}
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private void OnSetAlive(bool alive)
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{
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EnsureConf();
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}
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private async void EnsureConf()
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{
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var allow = (_health, _override) switch
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{
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(not null,not null)=>_health.IsAlive || _override.IsOvering,
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(not null,null)=>_health.IsAlive,
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(null,not null)=>_override.IsOvering,
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_=>false,
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};
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if (animator)
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{
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animator.enabled = allow;
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||||
}
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||||
try
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{
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await Task.Delay(10, destroyCancellationToken);
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if (destroyCancellationToken.IsCancellationRequested) return;
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||||
foreach (var x in rigidbodies)
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{
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//x.isKinematic = alive;
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x.gameObject.SetActive(!allow);
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}
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foreach (var x in ragdollColliders)
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{
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||||
x.enabled = !allow;
|
||||
}
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||||
OnSetPhysics?.Invoke(!allow);
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||||
}
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||||
catch (OperationCanceledException)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
foreach (var joint in joints)
|
||||
{
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||||
switch (joint)
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||||
{
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||||
case ConfigurableJoint configurableJoint:
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||||
configurableJoint.xMotion = allow ? _jointXMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.yMotion = allow ? _jointYMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.zMotion = allow ? _jointZMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularXMotion =
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||||
allow ? _jointAngularXMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularYMotion =
|
||||
allow ? _jointAngularYMotions[joint] : ConfigurableJointMotion.Free;
|
||||
configurableJoint.angularZMotion =
|
||||
allow ? _jointAngularZMotions[joint] : ConfigurableJointMotion.Free;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
public Vector3 Center => rigidbody.worldCenterOfMass;
|
||||
public bool IsPhysics { get; private set; }
|
||||
public Vector3 Velocity
|
||||
{
|
||||
get=>rigidbody.velocity;
|
||||
set
|
||||
{
|
||||
foreach (var x in rigidbodies)
|
||||
{
|
||||
x.velocity = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
public Action<bool> OnSetPhysics { get; set; }
|
||||
public void AddForce(Vector3 force, ForceMode mode = ForceMode.Force)
|
||||
{
|
||||
foreach (var x in rigidbodies)
|
||||
{
|
||||
x.AddForce(force, mode);
|
||||
}
|
||||
}
|
||||
public void AddTorque(Vector3 torque, ForceMode mode = ForceMode.Force)
|
||||
{
|
||||
foreach (var x in rigidbodies)
|
||||
{
|
||||
x.AddTorque(torque, mode);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@@ -134,8 +134,9 @@ namespace BITKit
|
||||
}
|
||||
|
||||
|
||||
if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1,layerMask) is false)
|
||||
if(UnityEngine.Physics.Raycast(EndPosition,Vector3.down,out _,1.6f,layerMask) is false)
|
||||
{
|
||||
Debug.DrawRay(EndPosition, Vector3.down*1.6f, Color.red, 8);
|
||||
reportBuilder.AppendLine("未检测到地面,跳过");
|
||||
continue;
|
||||
//Debug.DrawRay(EndPosition, Vector3.down, Color.red, 8);
|
||||
|
141
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTranformService.cs
Normal file
141
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTranformService.cs
Normal file
@@ -0,0 +1,141 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using BITKit;
|
||||
using Unity.Burst;
|
||||
using Unity.Collections;
|
||||
using Unity.Jobs;
|
||||
using Unity.Mathematics;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Jobs;
|
||||
using UnityEngine.Pool;
|
||||
|
||||
namespace BITFALL.Rig{
|
||||
public class TickOverrideTranformService : MonoBehaviour
|
||||
{
|
||||
//[BurstCompile]
|
||||
// public struct CopyTransformJob : IJobParallelForTransform
|
||||
// {
|
||||
// [Unity.Collections.ReadOnly]
|
||||
// public NativeArray<float3> positions;
|
||||
// [Unity.Collections.ReadOnly]
|
||||
// public NativeArray<quaternion> rotations;
|
||||
//
|
||||
//
|
||||
// // The code actually running on the job
|
||||
// public void Execute(int index, TransformAccess transform)
|
||||
// {
|
||||
// transform.SetPositionAndRotation(positions[index],rotations[index]);
|
||||
// }
|
||||
// }
|
||||
public static void Register(int id,TickOverrideTransform tickOverrideTransform)
|
||||
{
|
||||
Dictionary.Add(id,tickOverrideTransform);
|
||||
IsDirty = true;
|
||||
}
|
||||
public static void UnRegister(int id)
|
||||
{
|
||||
Dictionary.Remove(id);
|
||||
IsDirty = true;
|
||||
}
|
||||
private static readonly Dictionary<int, TickOverrideTransform> Dictionary = new();
|
||||
private static bool IsDirty;
|
||||
|
||||
private static Transform[] Sources;
|
||||
private static Transform[] Targets;
|
||||
|
||||
[SerializeReference, SubclassSelector] private ITicker ticker;
|
||||
|
||||
// private TransformAccessArray m_AccessArray;
|
||||
// private NativeArray<quaternion> _rotations;
|
||||
// private NativeArray<float3> _positions;
|
||||
// private JobHandle _jobHandle;
|
||||
// private InitializationState _initializationState;
|
||||
private void OnEnable()
|
||||
{
|
||||
ticker.Add(Tick);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
ticker.Remove(Tick);
|
||||
}
|
||||
|
||||
// private void OnDestroy()
|
||||
// {
|
||||
// if (_initializationState is not InitializationState.Initializing) return;
|
||||
// _jobHandle.Complete();
|
||||
// _rotations.Dispose();
|
||||
// _positions.Dispose();
|
||||
// }
|
||||
|
||||
private void Tick(float obj)
|
||||
{
|
||||
// switch (_initializationState)
|
||||
// {
|
||||
// case InitializationState.Initializing when _jobHandle.IsCompleted:
|
||||
// _jobHandle.Complete();
|
||||
// _rotations.Dispose();
|
||||
// _positions.Dispose();
|
||||
// _initializationState = InitializationState.Initialized;
|
||||
// break;
|
||||
// case InitializationState.None:
|
||||
// break;
|
||||
// default:
|
||||
// return;
|
||||
// }
|
||||
|
||||
if (IsDirty)
|
||||
{
|
||||
var newLength = Dictionary.Count;
|
||||
Sources = new Transform[newLength];
|
||||
Targets = new Transform[newLength];
|
||||
|
||||
//_positions = new NativeArray<float3>(newLength, Allocator.Persistent);
|
||||
//_rotations = new NativeArray<quaternion>(newLength, Allocator.Persistent);
|
||||
|
||||
var index = 0;
|
||||
foreach (var x in Dictionary.Values)
|
||||
{
|
||||
Sources[index] = x.Source;
|
||||
Targets[index] = x.Target;
|
||||
index++;
|
||||
}
|
||||
}
|
||||
|
||||
var length =Sources?.Length ?? 0;
|
||||
|
||||
if(length is 0) return;
|
||||
|
||||
// m_AccessArray = new TransformAccessArray(length);
|
||||
// m_AccessArray.SetTransforms(Sources);
|
||||
|
||||
|
||||
for (var j = 0; j < length; j++)
|
||||
{
|
||||
Sources[j].SetPositionAndRotation(Targets[j].position,Targets[j].rotation);
|
||||
}
|
||||
// foreach (var x in Targets)
|
||||
// {
|
||||
// _positions[i] = x.position;
|
||||
// _rotations[i] = x.rotation;
|
||||
// i++;
|
||||
// }
|
||||
//
|
||||
// foreach (var x in Sources)
|
||||
// {
|
||||
// x.position = _positions[i];
|
||||
// x.rotation = _rotations[i];
|
||||
// }
|
||||
// var _job = new CopyTransformJob()
|
||||
// {
|
||||
// positions = _positions,
|
||||
// rotations = _rotations
|
||||
// };
|
||||
// _jobHandle = _job.Schedule(m_AccessArray);
|
||||
//
|
||||
// _initializationState = InitializationState.Initializing;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
34
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTransform.cs
Normal file
34
Assets/BITKit/Unity/Scripts/Rig/TickOverrideTransform.cs
Normal file
@@ -0,0 +1,34 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace BITFALL.Rig
|
||||
{
|
||||
public class TickOverrideTransform : MonoBehaviour
|
||||
{
|
||||
public Transform Source;
|
||||
public Transform Target;
|
||||
|
||||
private int Id;
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
Id = GetInstanceID();
|
||||
TickOverrideTranformService.Register(Id,this);
|
||||
}
|
||||
private void OnDisable()
|
||||
{
|
||||
TickOverrideTranformService.UnRegister(Id);
|
||||
}
|
||||
|
||||
#if UNITY_EDITOR
|
||||
private void OnValidate()
|
||||
{
|
||||
if(!Source)Source = transform;
|
||||
UnityEditor.EditorUtility.SetDirty(this);
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
}
|
@@ -51,10 +51,10 @@ namespace BITKit.StateMachine
|
||||
state.Initialize();
|
||||
StateDictionary.Add(state.GetType(), state);
|
||||
}
|
||||
if (states.Count > 0)
|
||||
{
|
||||
TransitionState(states[0]);
|
||||
}
|
||||
// if (states.Count > 0)
|
||||
// {
|
||||
// TransitionState(states[0]);
|
||||
// }
|
||||
}
|
||||
public void UpdateState(float deltaTime)
|
||||
{
|
||||
|
@@ -16,5 +16,10 @@ namespace BITKit
|
||||
|
||||
public string[] GetTags() => CacheTags ??= reference?.Length > 0 ? reference.Select(x => x.Value).ToArray() : tags;
|
||||
private string[] CacheTags;
|
||||
public void SetTags(IReference[] newReference)
|
||||
{
|
||||
reference = newReference;
|
||||
CacheTags = null;
|
||||
}
|
||||
}
|
||||
}
|
@@ -146,6 +146,10 @@ namespace BITKit
|
||||
{
|
||||
allowUpdateTime = currentTime + Interval + interval;
|
||||
}
|
||||
else
|
||||
{
|
||||
allowUpdateTime += interval;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@@ -23,6 +23,7 @@ namespace BITKit.GameEditor
|
||||
|
||||
private void Rebuild()
|
||||
{
|
||||
rootVisualElement.Clear();
|
||||
var obj =AssetDatabase.LoadAssetAtPath<AssetCacheScriptableObject>("Assets/Artists/Configs/Asset Cache.asset");
|
||||
if (obj is null)
|
||||
{
|
||||
@@ -32,34 +33,41 @@ namespace BITKit.GameEditor
|
||||
//button.clicked += Rebuild;
|
||||
return;
|
||||
}
|
||||
|
||||
rootVisualElement.Bind(new SerializedObject(obj));
|
||||
//BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
|
||||
|
||||
var toggle = rootVisualElement.Create<Toggle>();
|
||||
toggle.bindingPath = "isEditable";
|
||||
toggle.label = "Edit";
|
||||
// toggle.RegisterValueChangedCallback(_ =>
|
||||
// {
|
||||
// Rebuild();
|
||||
// });
|
||||
var rebuildButton = rootVisualElement.Create<Button>();
|
||||
rebuildButton.text = "Rebuild";
|
||||
rebuildButton.clicked += Rebuild;
|
||||
|
||||
var scroll = rootVisualElement.Create<ScrollView>();
|
||||
scroll.style.flexGrow = 1;
|
||||
|
||||
if (obj.IsEditable)
|
||||
{
|
||||
BITInspectorExtensions.FillDefaultInspector(rootVisualElement,new SerializedObject(obj),true);
|
||||
}
|
||||
else
|
||||
{
|
||||
var defaultList = scroll.Create<Foldout>();
|
||||
defaultList.text = "Default";
|
||||
foreach (var x in obj.Assets)
|
||||
{
|
||||
var field = scroll.Create<ObjectField>();
|
||||
var field = defaultList.Create<ObjectField>();
|
||||
//field.label = x.name;
|
||||
field.style.opacity = 1;
|
||||
field.value = x;
|
||||
field.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var folder in obj.Folders)
|
||||
{
|
||||
var foldout = scroll.Create<Foldout>();
|
||||
foldout.text = folder.Key;
|
||||
foreach (var x in folder.Value)
|
||||
{
|
||||
var field = foldout.Create<ObjectField>();
|
||||
//field.label = x.name;
|
||||
field.style.opacity = 1;
|
||||
field.value = x;
|
||||
field.SetEnabled(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@@ -1,5 +1,6 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using AYellowpaper.SerializedCollections;
|
||||
#if UNITY_EDITOR
|
||||
using UnityEditor;
|
||||
using UnityEditor.UIElements;
|
||||
@@ -11,40 +12,9 @@ namespace BITKit.GameEditor
|
||||
{
|
||||
public class AssetCacheScriptableObject : ScriptableObject
|
||||
{
|
||||
[SerializeField] private bool isEditable;
|
||||
[SerializeField] private Object[] _assets;
|
||||
|
||||
public bool IsEditable => isEditable;
|
||||
[SerializeField] private SerializedDictionary<string, Object[]> folders;
|
||||
public Object[] Assets => _assets;
|
||||
public Dictionary<string, Object[]> Folders=>folders;
|
||||
}
|
||||
#if UNITY_EDITOR
|
||||
[CustomEditor(typeof(AssetCacheScriptableObject))]
|
||||
public class AssetCacheScriptableObjectEditor : BITInspector<AssetCacheScriptableObject>
|
||||
{
|
||||
public override VisualElement CreateInspectorGUI()
|
||||
{
|
||||
root.root.Clear();
|
||||
if (agent.IsEditable)
|
||||
{
|
||||
return base.CreateInspectorGUI();
|
||||
}
|
||||
|
||||
var toggle = root.Create<Toggle>();
|
||||
toggle.bindingPath = "isEditable";
|
||||
toggle.label = "Edit";
|
||||
|
||||
toggle.RegisterValueChangedCallback(x => CreateInspectorGUI());
|
||||
|
||||
foreach (var x in agent.Assets)
|
||||
{
|
||||
var field = root.Create<ObjectField>();
|
||||
//field.label = x.name;
|
||||
field.style.opacity = 1;
|
||||
field.value = x;
|
||||
field.SetEnabled(false);
|
||||
}
|
||||
return root;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
@@ -6,7 +6,7 @@
|
||||
"GUID:4988cf9794f41d64c884876ab6574b89",
|
||||
"GUID:6ef4ed8ff60a7aa4bb60a8030e6f4008",
|
||||
"GUID:e6234d6c1f7bf4e4db20eddc411c00b8",
|
||||
"GUID:49b49c76ee64f6b41bf28ef951cb0e50"
|
||||
"GUID:d525ad6bd40672747bde77962f1c401e"
|
||||
],
|
||||
"includePlatforms": [],
|
||||
"excludePlatforms": [],
|
||||
|
@@ -1,6 +1,7 @@
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using BITKit.UX;
|
||||
using UnityEditor;
|
||||
@@ -22,13 +23,7 @@ namespace BITKit.GameEditor
|
||||
|
||||
private void OnEnable()
|
||||
{
|
||||
var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
|
||||
var allItem =
|
||||
(
|
||||
from path in paths.Select(AssetDatabase.GUIDToAssetPath)
|
||||
select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
|
||||
).ToArray();
|
||||
List.AddRange(allItem.Cast<T>());
|
||||
RebuildList();
|
||||
|
||||
var toolbarContainer = rootVisualElement.Create<VisualElement>();
|
||||
toolbarContainer.style.alignSelf = Align.Auto;
|
||||
@@ -38,6 +33,11 @@ namespace BITKit.GameEditor
|
||||
|
||||
var refreshButton = toolbarContainer.Create<Button>();
|
||||
refreshButton.text = "刷新";
|
||||
refreshButton.clicked += () =>
|
||||
{
|
||||
RebuildList();
|
||||
_listView.Rebuild();
|
||||
};
|
||||
|
||||
var container = rootVisualElement.Create<VisualElement>();
|
||||
|
||||
@@ -116,7 +116,28 @@ namespace BITKit.GameEditor
|
||||
icon.style.width = 24;
|
||||
icon.style.height = 24;
|
||||
|
||||
container.AddManipulator(new ContextualMenuManipulator((evt) =>
|
||||
{
|
||||
evt.menu.AppendAction("复制", Copy, DropdownMenuAction.AlwaysEnabled);
|
||||
//evt.menu.AppendAction("Second menu item", (x) => Debug.Log("Second!!!!"), DropdownMenuAction.AlwaysEnabled);
|
||||
}));
|
||||
return container;
|
||||
|
||||
void Copy(DropdownMenuAction dropdownMenuAction)
|
||||
{
|
||||
if (container.userData is not ScriptableObject scriptableObject) return;
|
||||
var path = AssetDatabase.GetAssetPath(scriptableObject);
|
||||
var folder = Path.GetDirectoryName(path)!;
|
||||
path = Path.Combine(folder, $"{scriptableObject.name}Copy.asset");
|
||||
|
||||
var newObject = CreateInstance<T>();
|
||||
AssetDatabase.CreateAsset(newObject, path);
|
||||
|
||||
AssetDatabase.SaveAssets();
|
||||
AssetDatabase.Refresh();
|
||||
|
||||
Debug.Log($"复制成功:{path}");
|
||||
}
|
||||
}
|
||||
protected virtual void BindItem(VisualElement arg1, int arg2)
|
||||
{
|
||||
@@ -124,12 +145,24 @@ namespace BITKit.GameEditor
|
||||
{
|
||||
var item = List[arg2];
|
||||
arg1.Q<Label>().text = item.name;
|
||||
arg1.userData = item;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.LogException(e);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
protected void RebuildList()
|
||||
{
|
||||
List.Clear();
|
||||
var paths = AssetDatabase.FindAssets($"t:{typeof(T).Name}");
|
||||
var allItem =
|
||||
(
|
||||
from path in paths.Select(AssetDatabase.GUIDToAssetPath)
|
||||
select AssetDatabase.LoadAssetAtPath<ScriptableObject>(path)
|
||||
).ToArray();
|
||||
List.AddRange(allItem.Cast<T>());
|
||||
}
|
||||
protected virtual void CreateScriptableObject(string name)
|
||||
{
|
||||
|
Reference in New Issue
Block a user