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@@ -510,6 +510,7 @@ namespace BITFALL.Entities.Player.Movement.States
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public override void AfterUpdateMovement(float deltaTime)
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{
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base.AfterUpdateMovement(deltaTime);
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if (Enabled is false) return;
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if (characterController.pauseRun.Allow)
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{
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characterController.TransitionState<Walk>();
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