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@@ -13,37 +13,52 @@ namespace BITFALL.Entities.Cosmetic
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public class CosmeticModelBehaviour : EntityBehavior
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{
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[Inject(true)] private ICosmeticService _cosmeticService;
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[SerializeField] private SkinnedMeshRenderer[] currentRenderers;
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[SerializeField] private Transform armature;
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[SerializeField] private Transform current;
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[SerializeField] private Transform meshRoot;
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[SerializeField] private Animator animator;
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public override void OnAwake()
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{
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if (_cosmeticService is null) return;
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_cosmeticService.OnCosmeticsChange += OnCosmeticsChange;
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_cosmeticService.OnCosmeticsChanged += OnCosmeticsChanged;
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destroyCancellationToken.Register(() => _cosmeticService.OnCosmeticsChanged -= OnCosmeticsChanged);
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}
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public override void OnStart()
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{
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base.OnStart();
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OnCosmeticsChanged();
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destroyCancellationToken.Register(() =>
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{
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_cosmeticService.OnCosmeticsChange -= OnCosmeticsChange;
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_cosmeticService.OnCosmeticsChanged -= OnCosmeticsChanged;
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});
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}
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private void OnCosmeticsChanged()
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{
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animator.Rebind();
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}
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public override void OnStart()
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{
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base.OnStart();
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if(current.TryGetComponent<Animator>(out var newAnimator))
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{
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Destroy(newAnimator);
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}
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OnCosmeticsChange();
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OnCosmeticsChanged();
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}
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private void OnCosmeticsChange()
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{
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foreach (var cosmetic in _cosmeticService.Modified.Values.OfType<ICosmetic>())
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{
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foreach (var content in cosmetic.Contents.OfType<CosmeticModelContent>())
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{
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foreach (var _renderer in currentRenderers)
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var instance = Instantiate(content.Model,meshRoot);
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instance.transform.localPosition = Vector3.zero;
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instance.transform.localRotation = Quaternion.identity;
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if (instance.TryGetComponent<Animator>(out var newAnimator))
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{
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Destroy(_renderer.gameObject);
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animator.avatar = newAnimator.avatar;
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Destroy(newAnimator);
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}
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var instance = Instantiate(content.Model);
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currentRenderers = instance.GetComponentsInChildren<SkinnedMeshRenderer>(true);
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TransferSkinnedMeshes(currentRenderers, meshRoot, armature);
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Destroy(instance);
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Destroy(current.gameObject);
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current = instance.transform;
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}
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}
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}
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@@ -80,7 +95,7 @@ namespace BITFALL.Entities.Cosmetic
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}
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}
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private static Transform GetRootBoneByName(Component parentTransform, string name)
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public static Transform GetRootBoneByName(Component parentTransform, string name)
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{
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return parentTransform.GetComponentsInChildren<Transform>().FirstOrDefault(transformChild => transformChild.name == name);
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}
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