224 lines
6.6 KiB
Plaintext
224 lines
6.6 KiB
Plaintext
|
V2020.2.18
|
||
|
FIXES
|
||
|
- Bugs fixing
|
||
|
|
||
|
===
|
||
|
V2020.2.17
|
||
|
FIXES
|
||
|
- Fix painter "2nd coordinates" issue.
|
||
|
- Fix Rendering>Cull Bias get resetted.
|
||
|
|
||
|
===
|
||
|
V2020.2.16
|
||
|
IMPROVEMENTS
|
||
|
- Adding Grass Cull Bias.
|
||
|
|
||
|
===
|
||
|
V2020.2.15
|
||
|
FIXES
|
||
|
- Minor script compilation fix.
|
||
|
|
||
|
===
|
||
|
V2020.2.14
|
||
|
FIXES
|
||
|
- Disable foliage rendering in prefab view.
|
||
|
|
||
|
===
|
||
|
V2020.2.13
|
||
|
FIXES
|
||
|
- Fix an assembly definition issue that prevent build from completing.
|
||
|
|
||
|
===
|
||
|
V2020.2.12
|
||
|
FIXES
|
||
|
- Setup some assembly definitions, support newer version of MicroSplat and Vegetation Studio Pro
|
||
|
CHANGES
|
||
|
- Minimum Unity version is now 2019.4
|
||
|
|
||
|
===
|
||
|
V2020.2.11
|
||
|
FIXES
|
||
|
- Fix foliage snapping layer mask issue.
|
||
|
|
||
|
===
|
||
|
V2020.2.10
|
||
|
IMPROVEMENTS
|
||
|
- Prevent creating terrain textures (Albedo, Metallic, Splat Controls, Mask) if not needed.
|
||
|
FIXES
|
||
|
- Fix terrain mesh get embedded/serialized with the scene asset in Geometry.GenerateOnEnable mode.
|
||
|
- Fix Texture Stamper mask bug at steep angle.
|
||
|
|
||
|
V2020.2.9
|
||
|
IMPROVEMENTS
|
||
|
- Adding support for Unity 2021.
|
||
|
FIXES
|
||
|
- Fix URP shader import & upgrade on Unity 2021.
|
||
|
|
||
|
===
|
||
|
V2020.2.8
|
||
|
FIXES
|
||
|
- Fix some native array bugs with runtime generation.
|
||
|
- Minor bug fixing.
|
||
|
|
||
|
===
|
||
|
V2020.2.7
|
||
|
FIXES
|
||
|
- Fix height map bug after changing its resolution.
|
||
|
|
||
|
===
|
||
|
V2020.2.6
|
||
|
IMPROVEMENTS
|
||
|
- Adding support for VSP splat map generation. (requires VSP Integration module v1.1)
|
||
|
|
||
|
===
|
||
|
V2020.2.5
|
||
|
NEW FEATURES
|
||
|
- Adding Smooth Normal option. Mask G channel now reserved for Flat/Smooth shading mixing.
|
||
|
IMPROVEMENTS
|
||
|
- Adding some info on Mask channel usage.
|
||
|
- Editor improvements.
|
||
|
FIXES
|
||
|
- Remove warnings from sample models.
|
||
|
- Minor Billboard Creator bug fix.
|
||
|
|
||
|
===
|
||
|
V2020.2.4
|
||
|
IMPROVEMENTS
|
||
|
- Improve MicroSplat Integration, adding support for multi-terrain workflow.
|
||
|
FIXES
|
||
|
- Minor bugs fixes.
|
||
|
|
||
|
===
|
||
|
V2020.2.3
|
||
|
IMPROVEMENTS
|
||
|
- Refine Unity terrain data import/convert pipeline.
|
||
|
- Adding multi-selection mode for splat painter.
|
||
|
FIXES
|
||
|
- Fix Spline position/rotation bug.
|
||
|
|
||
|
===
|
||
|
V2020.2.2
|
||
|
IMPROVEMENTS
|
||
|
- Refine Unity terrain data import/convert pipeline.
|
||
|
|
||
|
===
|
||
|
V2020.2.1
|
||
|
IMPROVEMENTS
|
||
|
- Handle spline editing when Alt key is pressed.
|
||
|
FIXES
|
||
|
- Fix Spline Path Painter bug.
|
||
|
|
||
|
===
|
||
|
V2020.2.0
|
||
|
NEW FEATURES
|
||
|
- Topographic View: have a better sense of terrain height at different location with hue band.
|
||
|
IMPROVEMENTS
|
||
|
- Remove some unused scripts.
|
||
|
- Optimize Tree Renderer, reduce GC for billboard images.
|
||
|
- Better Tree & Grass culling.
|
||
|
- Adding Copy Tag option for Tree Collider, reduce GC.
|
||
|
- Better blending for Spline Path Painter.
|
||
|
- Foliage & Object Painter now accept all custom Spawn Filter types.
|
||
|
- Clean up terrain data on terrain disable.
|
||
|
FIXES
|
||
|
- Minor fix for height import, clamp height value in Encode function.
|
||
|
- Fix geometry generation broke after scene reloading (sub-division map)
|
||
|
|
||
|
===
|
||
|
V2020.1.5
|
||
|
FIXES
|
||
|
- Fix Interactive Grass bug.
|
||
|
- Editing Pivot Offset, Base Scale and Base Rotation of the Tree Prototype Group take effect immediately in the editor.
|
||
|
- Fix foliage get rendered in preview windows.
|
||
|
|
||
|
===
|
||
|
V2020.1.4
|
||
|
NEW FEATURES
|
||
|
- Showing terrain memory statistic in Inspector.
|
||
|
- Adding option to remove unused terrain textures.
|
||
|
IMPROVEMENTS
|
||
|
- Reorganize project Editor and Runtime settings.
|
||
|
- Strip out unused terrain & foliage shader from build, reduce build time.
|
||
|
- Move default painter brush mask to Editor Resources.
|
||
|
- Billboard Tool: auto fit camera on assigning new prefab, open file dialog in the last used folder.
|
||
|
FIXES
|
||
|
- Fix Backup Tool null bug.
|
||
|
- Minor bug fixes.
|
||
|
|
||
|
===
|
||
|
V2020.1.3
|
||
|
FIXES
|
||
|
- Fix foliage rendering for Unity 2020 in URP.
|
||
|
|
||
|
===
|
||
|
V2020.1.2
|
||
|
NEW FEATURES
|
||
|
- Adding support for Unity 2020
|
||
|
- Adding grass distance fade.
|
||
|
- Adding new callback when rendering grass to inject custom shader data.
|
||
|
- Adding Height Offset and Step properties for Ramp Maker.
|
||
|
- Adding Auto Tangent mode for Spline tool.
|
||
|
IMPROVEMENTS
|
||
|
- Optimizing terrain GetMesh function.
|
||
|
- Unload grass cell if it's inactive for a period of time.
|
||
|
- URP Support Extension now embedded in the package.
|
||
|
FIXES
|
||
|
- Many bugs fixing.
|
||
|
|
||
|
===
|
||
|
V2020.1.1
|
||
|
IMPROVEMENTS
|
||
|
- Serialize mesh data as binary for compact size.
|
||
|
FIXES
|
||
|
- Fix native arrays issues in build.
|
||
|
|
||
|
===
|
||
|
V2020.1.0
|
||
|
NEW FEATURES
|
||
|
- New geometry generation functions that leverage C# Job System and Burst Compiler.
|
||
|
- New job-based Foliage Renderer with instanced rendering, cell-based, volume-based, frustum-based culling.
|
||
|
- New job-based tree collider system.
|
||
|
- Billboard mode for grass.
|
||
|
- Adding support for MicroSplat (extension module published by Jason Booth).
|
||
|
- Adding support for Vegetation Studio Pro (provided as separated free package).
|
||
|
- Adding direct option for Vertex Color from Albedo Map.
|
||
|
- Adding option for time-sliced mesh generation, in game and in editor.
|
||
|
- Adding option to save geometry mesh to asset, or re-generate on enable, saving storage space.
|
||
|
- New Mask settings for Terrain Data.
|
||
|
- New Mask painter which lock a particular region of the terrain from being edited, and for other purpose such as VSP vegetation mask.
|
||
|
- New Wizard window that easier to setup and get started.
|
||
|
- New grass shape Clump for a denser look and reduce instance count.
|
||
|
- Convert from Tree/Grass prototype group to Prefab prototype group and vice versa.
|
||
|
IMPROVEMENTS
|
||
|
- Many editor refinements.
|
||
|
- New grass serialization format, reduce storage size.
|
||
|
- Expose more option for tree shadow, billboard shadow and grass shadow.
|
||
|
- Split Draw Foliage to Draw Trees and Draw Grass options.
|
||
|
- Improve Unity Terrain Data Importer/Converter performance.
|
||
|
- Allow Unity Terrain Converter to use a Polaris Terrain Data as template.
|
||
|
- Reduce shadow pop-in and out artifact when render trees.
|
||
|
- Better tree billboard shader.
|
||
|
- Allow using transform gizmos to move/rotate/scale the whole spline.
|
||
|
- Tone down geometry painter sensitivity.
|
||
|
- Adding Target Strength for more control over painter sensitivity.
|
||
|
- Refine smooth painting strength/kernel.
|
||
|
- Faster Undo recording for Paint Tools, Spline Tools and Stamp Tools.
|
||
|
- Display Splat/Tree/Grass selector as grid when there are many prototype group used in the scene.
|
||
|
- Adding undo/redo for vertex color painting.
|
||
|
- Faster grass painting, no more green-quad preview and batching.
|
||
|
FIXES
|
||
|
- Texture stamper multi-terrain and precision bug.
|
||
|
- Fix hardcoded path in C# and shader code.
|
||
|
- Foliage have correct position after convert from Unity terrain.
|
||
|
- Gradient lookup texture have correct color in linear mode.
|
||
|
- Fix visibility stamp bug when there is no stamp texture assigned.
|
||
|
- Fix all reference from "Griffin" to "Polaris" in document, help database and shaders to avoid confusion.
|
||
|
- Change all OnSceneGUI callback to DuringSceneGUI.
|
||
|
- Many minor bug fixings.
|
||
|
DEPRECATED
|
||
|
- Remove support for LWRP.
|
||
|
- Remove batched grass rendering (use instanced rendering instead).
|
||
|
- Remove Grass Generated Data asset.
|
||
|
- Remove Polygon Processor option.
|
||
|
- Remove Polygon Distribution option.
|
||
|
- Remove support for Unity 2018, now requires 2019+.
|