27 lines
464 B
C#
27 lines
464 B
C#
|
using UnityEngine;
|
||
|
|
||
|
namespace Pinwheel.Griffin
|
||
|
{
|
||
|
//[CreateAssetMenu(menuName = "Griffin/Text Asset")]
|
||
|
public class GTextAsset : ScriptableObject
|
||
|
{
|
||
|
[SerializeField]
|
||
|
private string text;
|
||
|
public string Text
|
||
|
{
|
||
|
get
|
||
|
{
|
||
|
return text;
|
||
|
}
|
||
|
set
|
||
|
{
|
||
|
text = value;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
public void Reset()
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|