BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/GeometryTexturePainters/GSplatPainter.cs

171 lines
6.7 KiB
C#
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2023-12-30 17:37:48 +08:00
using System.Collections.Generic;
using UnityEngine;
namespace Pinwheel.Griffin.PaintTool
{
public class GSplatPainter : IGTexturePainter, IGTexturePainterWithLivePreview
{
public string Instruction
{
get
{
string s = string.Format(
"Paint blend weight on terrain Splat Control maps.\n" +
" - Hold Left Mouse to paint.\n" +
" - Hold Ctrl & Left Mouse to erase selected layer.\n" +
" - Hold Shift & Left Mouse to erase all layer.\n" +
"Use a material that utilizes splat maps to see the result.");
return s;
}
}
public string HistoryPrefix
{
get
{
return "Splat Painting";
}
}
public List<GTerrainResourceFlag> GetResourceFlagForHistory(GTexturePainterArgs args)
{
return GCommon.SplatResourceFlags;
}
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
{
if (terrain.TerrainData == null)
return;
if (terrain.TerrainData.Shading.Splats == null)
return;
if (args.MouseEventType == GPainterMouseEventType.Up)
{
return;
}
int splatIndex = args.SplatIndex;
if (splatIndex < 0 || splatIndex >= terrain.TerrainData.Shading.SplatControlMapCount * 4)
{
return;
}
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
Material mat = GInternalMaterials.SplatPainterMaterial;
mat.SetTexture("_Mask", args.BrushMask);
mat.SetFloat("_Opacity", args.Opacity);
if (args.EnableTerrainMask)
{
mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault);
}
else
{
mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
}
int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount;
for (int i = 0; i < controlMapCount; ++i)
{
Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControl(i);
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(controlMapResolution);
GCommon.CopyToRT(splatControl, rt);
mat.SetTexture("_MainTex", splatControl);
if (splatIndex / 4 == i)
{
mat.SetInt("_ChannelIndex", splatIndex % 4);
}
else
{
mat.SetInt("_ChannelIndex", -1);
}
int pass =
args.ActionType == GPainterActionType.Normal ? 0 :
args.ActionType == GPainterActionType.Negative ? 1 :
args.ActionType == GPainterActionType.Alternative ? 2 : 0;
GCommon.DrawQuad(rt, uvCorners, mat, pass);
RenderTexture.active = rt;
splatControl.ReadPixels(new Rect(0, 0, controlMapResolution, controlMapResolution), 0, 0);
splatControl.Apply();
RenderTexture.active = null;
}
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Shading);
if (!args.ForceUpdateGeometry)
return;
terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
}
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
{
#if UNITY_EDITOR
int splatIndex = args.SplatIndex;
if (splatIndex < 0 || splatIndex >= terrain.TerrainData.Shading.SplatControlMapCount * 4)
{
return;
}
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
Material mat = GInternalMaterials.SplatPainterMaterial;
mat.SetTexture("_Mask", args.BrushMask);
mat.SetFloat("_Opacity", args.Opacity);
if (args.EnableTerrainMask)
{
mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault);
}
else
{
mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
}
int controlMapResolution = terrain.TerrainData.Shading.SplatControlResolution;
int controlMapCount = terrain.TerrainData.Shading.SplatControlMapCount;
for (int i = 0; i < controlMapCount; ++i)
{
Texture2D splatControl = terrain.TerrainData.Shading.GetSplatControlOrDefault(i);
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
GCommon.CopyToRT(splatControl, rt);
mat.SetTexture("_MainTex", splatControl);
if (splatIndex / 4 == i)
{
mat.SetInt("_ChannelIndex", splatIndex % 4);
}
else
{
mat.SetInt("_ChannelIndex", -1);
}
int pass =
args.ActionType == GPainterActionType.Normal ? 0 :
args.ActionType == GPainterActionType.Negative ? 1 :
args.ActionType == GPainterActionType.Alternative ? 2 : 0;
GCommon.DrawQuad(rt, uvCorners, mat, pass);
}
Texture[] controls = new Texture[controlMapCount];
for (int i = 0; i < controlMapCount; ++i)
{
controls[i] = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, controlMapResolution, i);
}
GLivePreviewDrawer.DrawSplatLivePreview(terrain, cam, controls, dirtyRect);
#endif
}
}
}