BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/GeometryTexturePainters/GRemapPainter.cs

159 lines
6.1 KiB
C#
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2023-12-30 17:37:48 +08:00
using UnityEngine;
using System.Collections.Generic;
#if UNITY_EDITOR
using UnityEditor;
#endif
namespace Pinwheel.Griffin.PaintTool
{
public class GRemapPainter : IGTexturePainter, IGTexturePainterWithCustomParams, IGTexturePainterWithLivePreview
{
public string HistoryPrefix
{
get
{
return "Remap Painting";
}
}
public string Instruction
{
get
{
string s = string.Format(
"Remap evelation value by a curve.\n" +
" - Use Left Mouse to paint.");
return s;
}
}
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GTexturePainterArgs args)
{
if (terrain.TerrainData == null)
return;
if (args.MouseEventType == GPainterMouseEventType.Down)
{
terrain.ForceLOD(0);
GRuntimeSettings.Instance.isEditingGeometry = true;
}
if (args.MouseEventType == GPainterMouseEventType.Up)
{
terrain.ForceLOD(-1);
GRuntimeSettings.Instance.isEditingGeometry = false;
terrain.UpdateTreesPosition();
terrain.UpdateGrassPatches();
terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
return;
}
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
Texture2D bg = terrain.TerrainData.Geometry.HeightMap;
int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(heightMapResolution);
GCommon.CopyToRT(bg, rt);
Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
Material mat = GInternalMaterials.RemapPainterMaterial;
mat.SetTexture("_MainTex", bg);
mat.SetTexture("_Mask", args.BrushMask);
mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
mat.SetTexture("_RemapTex", remapTex);
if (args.EnableTerrainMask)
{
mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault);
}
else
{
mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
}
int pass = 0;
GCommon.DrawQuad(rt, uvCorners, mat, pass);
RenderTexture.active = rt;
terrain.TerrainData.Geometry.HeightMap.ReadPixels(
new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
terrain.TerrainData.Geometry.HeightMap.Apply();
RenderTexture.active = null;
GUtilities.DestroyObject(remapTex);
terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
}
public List<GTerrainResourceFlag> GetResourceFlagForHistory(GTexturePainterArgs args)
{
return GCommon.HeightMapAndFoliageResourceFlags;
}
public void Editor_DrawCustomParamsGUI()
{
#if UNITY_EDITOR
string label = "Remap Painting";
string id = "remap-painter";
GCommonGUI.Foldout(label, true, id, () =>
{
GRemapPainterParams param = GTexturePainterCustomParams.Instance.Remap;
param.Curve = EditorGUILayout.CurveField("Curve", param.Curve, Color.red, GCommon.UnitRect);
GTexturePainterCustomParams.Instance.Remap = param;
EditorUtility.SetDirty(GTexturePainterCustomParams.Instance);
});
#endif
}
public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
{
#if UNITY_EDITOR
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
Texture2D bg = terrain.TerrainData.Geometry.HeightMap;
int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
GCommon.CopyToRT(bg, rt);
Texture2D remapTex = GCommon.CreateTextureFromCurve(GTexturePainterCustomParams.Instance.Remap.Curve, 512, 1);
Material mat = GInternalMaterials.RemapPainterMaterial;
mat.SetTexture("_MainTex", bg);
mat.SetTexture("_Mask", args.BrushMask);
mat.SetFloat("_Opacity", Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
mat.SetTexture("_RemapTex", remapTex);
if (args.EnableTerrainMask)
{
mat.SetTexture("_TerrainMask", terrain.TerrainData.Mask.MaskMapOrDefault);
}
else
{
mat.SetTexture("_TerrainMask", Texture2D.blackTexture);
}
int pass = 0;
GCommon.DrawQuad(rt, uvCorners, mat, pass);
GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
GUtilities.DestroyObject(remapTex);
#endif
}
}
}