BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/SplineTool/GRampMakerInspector.cs

193 lines
7.6 KiB
C#
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2023-12-30 17:37:48 +08:00
using Pinwheel.Griffin.BackupTool;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
namespace Pinwheel.Griffin.SplineTool
{
[CustomEditor(typeof(GRampMaker))]
public class GRampMakerInspector : Editor
{
private GRampMaker instance;
private Dictionary<GStylizedTerrain, RenderTexture> previewTextures;
private MaterialPropertyBlock previewPropertyBlock;
private static readonly string HISTORY_PREFIX = "Make Ramp";
private void OnEnable()
{
Undo.undoRedoPerformed += OnUndoRedo;
instance = (GRampMaker)target;
instance.Internal_UpdateFalloffTexture();
previewPropertyBlock = new MaterialPropertyBlock();
GCommon.RegisterBeginRender(OnCameraRender);
GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
}
private void OnDisable()
{
Undo.undoRedoPerformed -= OnUndoRedo;
GCommon.UnregisterBeginRender(OnCameraRender);
GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
if (previewTextures != null)
{
foreach (GStylizedTerrain t in previewTextures.Keys)
{
RenderTexture rt = previewTextures[t];
if (rt == null)
continue;
rt.Release();
Object.DestroyImmediate(rt);
}
}
}
private void OnUndoRedo()
{
if (Selection.activeGameObject != instance.gameObject)
return;
if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
return;
GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
}
public override void OnInspectorGUI()
{
instance.SplineCreator = EditorGUILayout.ObjectField("Spline Creator", instance.SplineCreator, typeof(GSplineCreator), true) as GSplineCreator;
if (instance.SplineCreator == null)
return;
bool wideMode = EditorGUIUtility.wideMode;
EditorGUIUtility.wideMode = true;
EditorGUI.BeginChangeCheck();
instance.Falloff = EditorGUILayout.CurveField("Falloff", instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
instance.Internal_UpdateFalloffTexture();
}
EditorGUILayout.BeginHorizontal();
EditorGUILayout.PrefixLabel("Falloff Noise");
instance.FalloffNoise = EditorGUILayout.ObjectField(instance.FalloffNoise, typeof(Texture2D), false) as Texture2D;
EditorGUILayout.EndHorizontal();
if (instance.FalloffNoise != null)
instance.FalloffNoiseSize = EditorGUILayout.Vector2Field("Falloff Noise Size", instance.FalloffNoiseSize);
instance.AdditionalMeshResolution = EditorGUILayout.IntField("Additional Mesh Resolution", instance.AdditionalMeshResolution);
instance.HeightOffset = EditorGUILayout.FloatField("Height Offset", instance.HeightOffset);
instance.StepCount = EditorGUILayout.IntField("Step Count", instance.StepCount);
instance.RaiseHeight = EditorGUILayout.Toggle("Raise Height", instance.RaiseHeight);
instance.LowerHeight = EditorGUILayout.Toggle("Lower Height", instance.LowerHeight);
instance.Editor_ShowLivePreview = EditorGUILayout.Toggle("Live Preview", instance.Editor_ShowLivePreview);
EditorGUIUtility.wideMode = wideMode;
EditorGUILayout.Space();
if (GUILayout.Button("Apply"))
{
GAnalytics.Record(GAnalytics.SPLINE_RAMP_MAKER);
CreateInitialBackup();
ApplyRamp();
CreateBackupAfterApplyRamp();
}
#if GRIFFIN_VEGETATION_STUDIO_PRO
GEditorCommon.DrawVspIntegrationGUI();
#endif
}
private void CreateInitialBackup()
{
List<GStylizedTerrain> terrains = GSplineToolUtilities.OverlapTest(instance.SplineCreator.GroupId, instance.SplineCreator);
GBackupInternal.TryCreateAndMergeInitialBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true);
}
private void ApplyRamp()
{
EditorUtility.DisplayProgressBar("Applying", "Creating ramp...", 1f);
try
{
instance.Apply();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
EditorUtility.ClearProgressBar();
}
private void CreateBackupAfterApplyRamp()
{
List<GStylizedTerrain> terrains = GSplineToolUtilities.OverlapTest(instance.SplineCreator.GroupId, instance.SplineCreator);
GBackupInternal.TryCreateAndMergeBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true);
}
private void OnCameraRender(Camera cam)
{
if (instance.Editor_ShowLivePreview)
DrawLivePreview(cam);
}
private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
{
OnCameraRender(cam);
}
private void DrawLivePreview(Camera cam)
{
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
while (terrains.MoveNext())
{
GStylizedTerrain t = terrains.Current;
if (t.TerrainData == null)
continue;
if (instance.SplineCreator.GroupId >= 0 &&
instance.SplineCreator.GroupId != t.GroupId)
continue;
DrawLivePreview(t, cam);
}
}
private void DrawLivePreview(GStylizedTerrain t, Camera cam)
{
if (t.transform.rotation != Quaternion.identity ||
t.transform.lossyScale != Vector3.one)
return;
RenderTexture rt = GetPreviewTexture(t);
instance.Internal_Apply(t, rt, instance.SplineCreator.Editor_Vertices);
List<Rect> uvRects = new List<Rect>(instance.SplineCreator.SweepDirtyRect(t));
Rect r = GUtilities.MergeRects(uvRects);
GLivePreviewDrawer.DrawGeometryLivePreview(t, cam, rt, r);
}
private RenderTexture GetPreviewTexture(GStylizedTerrain t)
{
if (previewTextures == null)
{
previewTextures = new Dictionary<GStylizedTerrain, RenderTexture>();
}
int resolution = t.TerrainData.Geometry.HeightMapResolution;
if (!previewTextures.ContainsKey(t) ||
previewTextures[t] == null)
{
RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
else if (previewTextures[t].width != resolution ||
previewTextures[t].height != resolution ||
previewTextures[t].format != GGeometry.HeightMapRTFormat)
{
previewTextures[t].Release();
Object.DestroyImmediate(previewTextures[t]);
RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
previewTextures[t].wrapMode = TextureWrapMode.Clamp;
return previewTextures[t];
}
}
}