BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/PaintTool/GTerrainTexturePainterInspe...

693 lines
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C#
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2023-12-30 17:37:48 +08:00
using Pinwheel.Griffin.BackupTool;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Enum = System.Enum;
using Type = System.Type;
namespace Pinwheel.Griffin.PaintTool
{
[CustomEditor(typeof(GTerrainTexturePainter))]
public class GTerrainPainterInspector : Editor
{
private GTerrainTexturePainter painter;
private Vector3[] worldPoints = new Vector3[4];
private Vector2[] normalizedPoints = new Vector2[4];
private void OnEnable()
{
Undo.undoRedoPerformed += OnUndoRedo;
SceneView.duringSceneGui += DuringSceneGUI;
LoadPrefs();
painter = (GTerrainTexturePainter)target;
Tools.hidden = true;
GCommon.UpdateMaterials(painter.GroupId);
GCommon.RegisterBeginRender(OnBeginRender);
GCommon.RegisterBeginRenderSRP(OnBeginRenderSRP);
}
private void OnDisable()
{
Undo.undoRedoPerformed -= OnUndoRedo;
SceneView.duringSceneGui -= DuringSceneGUI;
SavePrefs();
Tools.hidden = false;
GCommon.UnregisterBeginRender(OnBeginRender);
GCommon.UnregisterBeginRenderSRP(OnBeginRenderSRP);
GTerrainTexturePainter.Internal_ReleaseRenderTextures();
}
private void OnUndoRedo()
{
if (Selection.activeGameObject != painter.gameObject)
return;
if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
return;
GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
}
private void SavePrefs()
{
}
private void LoadPrefs()
{
}
public override void OnInspectorGUI()
{
EditorGUI.BeginChangeCheck();
painter.GroupId = GEditorCommon.ActiveTerrainGroupPopupWithAllOption("Group Id", painter.GroupId);
painter.ForceUpdateGeometry = EditorGUILayout.Toggle("Force Update Geometry", painter.ForceUpdateGeometry);
painter.Editor_EnableHistory = EditorGUILayout.Toggle("Enable History", painter.Editor_EnableHistory);
painter.Editor_EnableLivePreview = EditorGUILayout.Toggle("Enable Live Preview", painter.Editor_EnableLivePreview);
bool isMaskPainterInUsed = painter.ActivePainter is GMaskPainter;
if (!isMaskPainterInUsed)
{
painter.EnableTerrainMask = EditorGUILayout.Toggle("Enable Terrain Mask", painter.EnableTerrainMask);
}
GEditorSettings.Instance.topographic.enable = EditorGUILayout.Toggle("Enable Topographic", GEditorSettings.Instance.topographic.enable);
DrawPaintMode();
IGTexturePainter p = painter.ActivePainter;
if (p == null)
{
EditorGUILayout.LabelField("No painter found!", GEditorCommon.WordWrapItalicLabel);
}
else
{
DrawInstructionGUI();
DrawBrushMaskGUI();
if (painter.Mode == GTexturePaintingMode.Splat || painter.Mode == GTexturePaintingMode.Custom)
DrawSplatGUI();
DrawBrushGUI();
if (painter.ActivePainter != null && painter.ActivePainter is IGTexturePainterWithCustomParams)
{
IGTexturePainterWithCustomParams activePainter = painter.ActivePainter as IGTexturePainterWithCustomParams;
activePainter.Editor_DrawCustomParamsGUI();
}
#if GRIFFIN_VEGETATION_STUDIO_PRO
GEditorCommon.DrawVspIntegrationGUI();
#endif
GEditorCommon.DrawBackupHelpBox();
}
if (EditorGUI.EndChangeCheck())
{
GUtilities.MarkCurrentSceneDirty();
}
}
public override bool RequiresConstantRepaint()
{
return false;
}
private void DrawInstructionGUI()
{
string label = "Instruction";
string id = "instruction" + painter.GetInstanceID().ToString();
GEditorCommon.Foldout(label, true, id, () =>
{
string text = null;
try
{
text = painter.ActivePainter.Instruction;
}
catch (System.Exception e)
{
text = e.Message;
}
EditorGUILayout.LabelField(text, GEditorCommon.WordWrapItalicLabel);
});
}
private void DrawBrushMaskGUI()
{
string label = "Brush Masks";
string id = "mask" + painter.GetInstanceID().ToString();
GenericMenu menu = new GenericMenu();
menu.AddItem(
new GUIContent("New Brush"),
false,
DisplayNewBrushDialog);
menu.AddItem(
new GUIContent("Refresh"),
false,
painter.ReloadBrushMasks);
GEditorCommon.Foldout(label, true, id, () =>
{
GSelectionGridArgs args = new GSelectionGridArgs();
args.selectedIndex = painter.SelectedBrushMaskIndex;
args.collection = painter.BrushMasks;
args.itemSize = GEditorCommon.selectionGridTileSizeSmall;
args.itemPerRow = 4;
args.drawPreviewFunction = DrawBrushMaskPreview;
painter.SelectedBrushMaskIndex = GEditorCommon.SelectionGrid(args);
},
menu);
}
private void DisplayNewBrushDialog()
{
EditorUtility.DisplayDialog(
"Info",
"To add a new brush, copy your brush texture to a Resources/PolarisBrushes/ folder, then Refresh.",
"OK");
}
private void DrawBrushMaskPreview(Rect r, object o)
{
Texture2D tex = (Texture2D)o;
if (tex != null)
{
EditorGUI.DrawPreviewTexture(r, tex);
}
else
{
EditorGUI.DrawRect(r, Color.black);
}
}
private void DrawSplatGUI()
{
string label = "Splats";
string id = "splats" + painter.GetInstanceID().ToString();
GEditorCommon.Foldout(label, true, id, () =>
{
if (GEditorSettings.Instance.paintTools.useMultiSplatsSelector)
{
painter.SelectedSplatIndices = GEditorCommon.SplatSetMultiSelectionGrid(painter.GroupId, painter.SelectedSplatIndices);
}
else
{
painter.SelectedSplatIndex = GEditorCommon.SplatSetSelectionGrid(painter.GroupId, painter.SelectedSplatIndex);
}
GEditorSettings.Instance.paintTools.useMultiSplatsSelector = EditorGUILayout.Toggle("Multi Selection", GEditorSettings.Instance.paintTools.useMultiSplatsSelector);
EditorUtility.SetDirty(GEditorSettings.Instance);
EditorGUILayout.Space();
});
}
private void DrawBrushGUI()
{
string label = "Brush";
string id = "brush" + painter.GetInstanceID().ToString();
GEditorCommon.Foldout(label, true, id, () =>
{
painter.BrushRadius = EditorGUILayout.FloatField("Radius", painter.BrushRadius);
painter.BrushRadiusJitter = EditorGUILayout.Slider("Jitter", painter.BrushRadiusJitter, 0f, 1f);
GEditorCommon.Separator();
painter.BrushRotation = EditorGUILayout.Slider("Rotation", painter.BrushRotation, -360f, 360f);
painter.BrushRotationJitter = EditorGUILayout.Slider("Jitter", painter.BrushRotationJitter, 0f, 1f);
GEditorCommon.Separator();
Rect r0 = EditorGUILayout.GetControlRect();
if (painter.BrushOpacity <= 0 || painter.BrushOpacity >= 1)
{
EditorGUI.DrawRect(r0, GEditorCommon.WarningLabel.normal.textColor);
}
painter.BrushOpacity = EditorGUI.Slider(r0, "Opacity", painter.BrushOpacity, 0f, 1f);
painter.BrushOpacityJitter = EditorGUILayout.Slider("Jitter", painter.BrushOpacityJitter, 0f, 1f);
Rect r1 = EditorGUILayout.GetControlRect();
if (painter.BrushTargetStrength <= 0)
{
EditorGUI.DrawRect(r1, GEditorCommon.WarningLabel.normal.textColor);
}
painter.BrushTargetStrength = EditorGUI.Slider(r1, "Target Strength", painter.BrushTargetStrength, 0f, 1f);
GEditorCommon.Separator();
painter.BrushScatter = EditorGUILayout.Slider("Scatter", painter.BrushScatter, 0f, 1f);
painter.BrushScatterJitter = EditorGUILayout.Slider("Jitter", painter.BrushScatterJitter, 0f, 1f);
GEditorCommon.Separator();
painter.BrushColor = EditorGUILayout.ColorField("Color", painter.BrushColor);
painter.SamplePoint = GEditorCommon.InlineVector3Field("Sample Point", painter.SamplePoint);
});
}
private void DuringSceneGUI(SceneView sv)
{
HandleTerrainEditingInSceneView();
HandleBrushSettingsShortcuts();
HandleFunctionKeys();
if (Event.current != null && Event.current.type == EventType.MouseMove)
SceneView.RepaintAll();
}
private void HandleBrushSettingsShortcuts()
{
if (Event.current != null && Event.current.isKey)
{
KeyCode k = Event.current.keyCode;
if (k == KeyCode.Equals)
{
painter.BrushRadius += GEditorSettings.Instance.paintTools.radiusStep;
}
else if (k == KeyCode.Minus)
{
painter.BrushRadius -= GEditorSettings.Instance.paintTools.radiusStep;
}
else if (k == KeyCode.RightBracket)
{
painter.BrushRotation += GEditorSettings.Instance.paintTools.rotationStep;
}
else if (k == KeyCode.LeftBracket)
{
painter.BrushRotation -= GEditorSettings.Instance.paintTools.rotationStep;
}
else if (k == KeyCode.Quote)
{
painter.BrushOpacity += GEditorSettings.Instance.paintTools.opacityStep;
}
else if (k == KeyCode.Semicolon)
{
painter.BrushOpacity -= GEditorSettings.Instance.paintTools.opacityStep;
}
}
}
private void HandleFunctionKeys()
{
if (Event.current != null && Event.current.type == EventType.KeyDown)
{
KeyCode k = Event.current.keyCode;
if (k >= KeyCode.F1 && k <= KeyCode.F12)
{
if (painter.Mode != GTexturePaintingMode.Custom &&
(k - KeyCode.F1) != (int)GTexturePaintingMode.Custom)
{
painter.Mode = (GTexturePaintingMode)(k - KeyCode.F1);
}
else
{
painter.CustomPainterIndex = k - KeyCode.F1;
}
}
}
}
private void HandleTerrainEditingInSceneView()
{
if (!painter.enabled)
return;
if (Event.current == null)
return;
if (Event.current.alt == true)
return;
if (Event.current.type != EventType.Repaint &&
Event.current.type != EventType.MouseDown &&
Event.current.type != EventType.MouseDrag &&
Event.current.type != EventType.MouseUp &&
Event.current.type != EventType.KeyDown)
return;
int controlId = GUIUtility.GetControlID(this.GetHashCode(), FocusType.Passive);
if (Event.current.type == EventType.MouseDown)
{
if (Event.current.button == 0)
{
//Set the hot control to this tool, to disable marquee selection tool on mouse dragging
GUIUtility.hotControl = controlId;
}
}
else if (Event.current.type == EventType.MouseUp)
{
GRuntimeSettings.Instance.isEditingGeometry = false;
if (GUIUtility.hotControl == controlId)
{
//Return the hot control back to Unity, use the default
GUIUtility.hotControl = 0;
}
}
Ray r = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hit;
if (GStylizedTerrain.Raycast(r, out hit, float.MaxValue, painter.GroupId))
{
OnRaycast(true, hit);
}
else
{
OnRaycast(false, hit);
}
if (GGuiEventUtilities.IsLeftMouse)
{
Event.current.Use();
}
}
private void OnRaycast(bool isHit, RaycastHit hitInfo)
{
if (isHit)
{
if (painter.Editor_EnableLivePreview &&
painter.ActivePainter != null &&
painter.ActivePainter is IGTexturePainterWithLivePreview)
{
//DrawLivePreview(hitInfo);
}
else
{
DrawHandleAtCursor(hitInfo);
}
if (GGuiEventUtilities.IsLeftMouse)
{
Paint(hitInfo);
}
}
}
private GTexturePainterArgs CreateBasicArgs(RaycastHit hit)
{
GTexturePainterArgs args = new GTexturePainterArgs();
args.HitPoint = hit.point;
args.MouseEventType =
Event.current.type == EventType.MouseDown ? GPainterMouseEventType.Down :
Event.current.type == EventType.MouseDrag ? GPainterMouseEventType.Drag :
GPainterMouseEventType.Up;
args.ActionType =
Event.current.shift ? GPainterActionType.Alternative :
Event.current.control ? GPainterActionType.Negative :
GPainterActionType.Normal;
return args;
}
private void Paint(RaycastHit hit)
{
GTexturePainterArgs args = CreateBasicArgs(hit);
painter.Paint(args);
}
private void DrawHandleAtCursor(RaycastHit hit)
{
Color cursorColor =
Event.current.shift ? GEditorSettings.Instance.paintTools.alternativeActionCursorColor :
Event.current.control ? GEditorSettings.Instance.paintTools.negativeActionCursorColor :
GEditorSettings.Instance.paintTools.normalActionCursorColor;
cursorColor.a = cursorColor.a * Mathf.Lerp(0.5f, 1f, painter.BrushOpacity);
if (GEditorSettings.Instance.paintTools.useSimpleCursor)
{
Handles.color = cursorColor;
Vector3[] corner = GCommon.GetBrushQuadCorners(hit.point, painter.BrushRadius, painter.BrushRotation);
Handles.DrawAAPolyLine(5, corner[0], corner[1], corner[2], corner[3], corner[0]);
}
else
{
Matrix4x4 cursorToWorld = Matrix4x4.TRS(hit.point, Quaternion.Euler(0, painter.BrushRotation, 0), 2 * painter.BrushRadius * Vector3.one);
worldPoints[0] = cursorToWorld.MultiplyPoint(new Vector3(-0.5f, 0, -0.5f));
worldPoints[1] = cursorToWorld.MultiplyPoint(new Vector3(-0.5f, 0, 0.5f));
worldPoints[2] = cursorToWorld.MultiplyPoint(new Vector3(0.5f, 0, 0.5f));
worldPoints[3] = cursorToWorld.MultiplyPoint(new Vector3(0.5f, 0, -0.5f));
Material mat = GInternalMaterials.PainterCursorProjectorMaterial;
mat.SetColor("_Color", cursorColor);
mat.SetTexture("_MainTex", painter.BrushMasks[painter.SelectedBrushMaskIndex]);
mat.SetMatrix("_WorldToCursorMatrix", cursorToWorld.inverse);
mat.SetPass(0);
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
while (terrains.MoveNext())
{
GStylizedTerrain t = terrains.Current;
if (t.TerrainData == null)
continue;
if (painter.GroupId >= 0 &&
painter.GroupId != t.GroupId)
continue;
DrawCursorProjected(t);
}
}
}
private void DrawCursorProjected(GStylizedTerrain t)
{
for (int i = 0; i < normalizedPoints.Length; ++i)
{
normalizedPoints[i] = t.WorldPointToUV(worldPoints[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(normalizedPoints);
GTerrainChunk[] chunks = t.GetChunks();
for (int i = 0; i < chunks.Length; ++i)
{
Rect uvRect = chunks[i].GetUvRange();
if (!uvRect.Overlaps(dirtyRect))
continue;
Mesh m = chunks[i].MeshFilterComponent.sharedMesh;
if (m == null)
continue;
Graphics.DrawMeshNow(
m,
Matrix4x4.TRS(chunks[i].transform.position, chunks[i].transform.rotation, chunks[i].transform.lossyScale));
}
}
private void DrawPaintMode()
{
string label = "Mode";
string id = "mode" + painter.GetInstanceID().ToString();
GenericMenu menu = new GenericMenu();
menu.AddItem(
new GUIContent("Grid"),
GEditorSettings.Instance.paintTools.paintModeSelectorType == GEditorSettings.PaintToolsSettings.GPaintModeSelectorType.Grid,
() =>
{
GEditorSettings.Instance.paintTools.paintModeSelectorType = GEditorSettings.PaintToolsSettings.GPaintModeSelectorType.Grid;
});
menu.AddItem(
new GUIContent("Dropdown"),
GEditorSettings.Instance.paintTools.paintModeSelectorType == GEditorSettings.PaintToolsSettings.GPaintModeSelectorType.Dropdown,
() =>
{
GEditorSettings.Instance.paintTools.paintModeSelectorType = GEditorSettings.PaintToolsSettings.GPaintModeSelectorType.Dropdown;
});
GEditorCommon.Foldout(label, true, id, () =>
{
if (GEditorSettings.Instance.paintTools.paintModeSelectorType == GEditorSettings.PaintToolsSettings.GPaintModeSelectorType.Grid)
{
ShowPaintModeAsGrid();
}
else
{
ShowPaintModeAsDropdown();
}
},
menu);
}
private void ShowPaintModeAsGrid()
{
GSelectionGridArgs args0 = new GSelectionGridArgs();
args0.selectedIndex = (int)painter.Mode;
args0.collection = Enum.GetValues(typeof(GTexturePaintingMode));
args0.itemSize = GEditorCommon.selectionGridTileSizeWide;
args0.itemPerRow = 2;
args0.drawPreviewFunction = DrawModePreview;
EditorGUI.BeginChangeCheck();
painter.Mode = (GTexturePaintingMode)GEditorCommon.SelectionGrid(args0);
if (EditorGUI.EndChangeCheck())
{
RecordPaintModeAnalytics();
}
if (painter.Mode == GTexturePaintingMode.Custom)
{
GEditorCommon.Separator();
List<Type> customPainterTypes = GTerrainTexturePainter.GetCustomPainterTypes();
if (customPainterTypes.Count == 0)
{
EditorGUILayout.LabelField("No Custom Painter defined!", GEditorCommon.WordWrapItalicLabel);
}
else
{
GSelectionGridArgs args1 = new GSelectionGridArgs();
args1.selectedIndex = painter.CustomPainterIndex;
args1.collection = customPainterTypes;
args1.itemSize = GEditorCommon.selectionGridTileSizeWide;
args1.itemPerRow = 2;
args1.drawPreviewFunction = DrawCustomMode;
painter.CustomPainterIndex = GEditorCommon.SelectionGrid(args1);
GEditorCommon.Separator();
painter.CustomPainterArgs = EditorGUILayout.TextField("Custom Args", painter.CustomPainterArgs);
}
}
}
private void DrawModePreview(Rect r, object o)
{
GTexturePaintingMode mode = (GTexturePaintingMode)o;
Texture2D icon = GEditorSkin.Instance.GetTexture(mode.ToString() + "Icon");
if (icon == null)
{
icon = GEditorSkin.Instance.GetTexture("GearIcon");
}
string label = ObjectNames.NicifyVariableName(mode.ToString());
DrawMode(r, label, icon);
}
private void DrawCustomMode(Rect r, object o)
{
Type t = (Type)o;
if (t != null)
{
string label = ObjectNames.NicifyVariableName(GEditorCommon.GetClassDisplayName(t));
Texture2D icon = GEditorSkin.Instance.GetTexture("GearIcon");
DrawMode(r, label, icon);
}
}
private void DrawMode(Rect r, string label, Texture icon)
{
GUIStyle labelStyle = EditorStyles.miniLabel;
Rect iconRect = new Rect(r.min.x, r.min.y, r.height, r.height);
Rect labelRect = new Rect(r.min.x + r.height + 1, r.min.y, r.width - r.height, r.height);
GEditorCommon.DrawBodyBox(r);
GEditorCommon.DrawHeaderBox(iconRect);
if (icon != null)
{
GUI.color = labelStyle.normal.textColor;
RectOffset offset = new RectOffset(3, 3, 3, 3);
GUI.DrawTexture(offset.Remove(iconRect), icon);
GUI.color = Color.white;
}
int indent = EditorGUI.indentLevel;
EditorGUI.indentLevel = 0;
GUI.Label(labelRect, label, labelStyle);
EditorGUI.indentLevel = indent;
}
private void ShowPaintModeAsDropdown()
{
EditorGUI.BeginChangeCheck();
painter.Mode = (GTexturePaintingMode)EditorGUILayout.EnumPopup("Paint Mode", painter.Mode);
if (EditorGUI.EndChangeCheck())
{
RecordPaintModeAnalytics();
}
if (painter.Mode != GTexturePaintingMode.Custom)
return;
List<Type> customPainterTypes = GTerrainTexturePainter.GetCustomPainterTypes();
string[] labels = new string[customPainterTypes.Count];
for (int i = 0; i < labels.Length; ++i)
{
labels[i] = ObjectNames.NicifyVariableName(GEditorCommon.GetClassDisplayName(customPainterTypes[i]));
}
int[] indices = GUtilities.GetIndicesArray(customPainterTypes.Count);
painter.CustomPainterIndex = EditorGUILayout.IntPopup("Custom Painter", painter.CustomPainterIndex, labels, indices);
painter.CustomPainterArgs = EditorGUILayout.DelayedTextField("Custom Args", painter.CustomPainterArgs);
}
private void OnBeginRender(Camera cam)
{
if (cam.cameraType != CameraType.SceneView)
return;
if (painter.Editor_EnableLivePreview)
{
bool canDrawLivePreview = painter.ActivePainter != null && painter.ActivePainter is IGTexturePainterWithLivePreview;
if (canDrawLivePreview)
{
Ray r = HandleUtility.GUIPointToWorldRay(Event.current.mousePosition);
RaycastHit hit;
if (GStylizedTerrain.Raycast(r, out hit, float.MaxValue, painter.GroupId))
{
DrawLivePreview(cam, hit);
}
}
}
if (painter.EnableTerrainMask)
{
DrawMask(cam);
}
}
private void OnBeginRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
{
OnBeginRender(cam);
}
private void DrawLivePreview(Camera cam, RaycastHit hitInfo)
{
bool canDrawLivePreview = painter.ActivePainter != null && painter.ActivePainter is IGTexturePainterWithLivePreview;
if (!canDrawLivePreview)
return;
IGTexturePainterWithLivePreview activePainter = painter.ActivePainter as IGTexturePainterWithLivePreview;
GTexturePainterArgs args = CreateBasicArgs(hitInfo);
painter.FillArgs(ref args, true);
IEnumerator<GStylizedTerrain> terrains = GStylizedTerrain.ActiveTerrains.GetEnumerator();
while (terrains.MoveNext())
{
if (terrains.Current.GroupId != painter.GroupId && painter.GroupId >= 0)
continue;
activePainter.Editor_DrawLivePreview(terrains.Current, args, cam);
}
}
private void DrawMask(Camera cam)
{
GCommon.ForEachTerrain(painter.GroupId, (t) =>
{
if (t.TerrainData == null)
return;
if (painter.ActivePainter is GMaskPainter)
{
if (GTexturePainterCustomParams.Instance.Mask.Visualize)
{
GLivePreviewDrawer.DrawMask4ChannelsLivePreview(t, cam, t.TerrainData.Mask.MaskMapOrDefault, GCommon.UnitRect);
}
}
else
{
GLivePreviewDrawer.DrawTerrainMask(t, cam);
}
});
}
private void RecordPaintModeAnalytics()
{
GTexturePaintingMode mode = painter.Mode;
string url =
mode == GTexturePaintingMode.Elevation ? GAnalytics.TPAINTER_ELEVATION :
mode == GTexturePaintingMode.HeightSampling ? GAnalytics.TPAINTER_HEIGHT_SAMPLING :
mode == GTexturePaintingMode.Terrace ? GAnalytics.TPAINTER_TERRACE :
mode == GTexturePaintingMode.Remap ? GAnalytics.TPAINTER_REMAP :
mode == GTexturePaintingMode.Noise ? GAnalytics.TPAINTER_NOISE :
mode == GTexturePaintingMode.SubDivision ? GAnalytics.TPAINTER_SUBDIV :
mode == GTexturePaintingMode.Albedo ? GAnalytics.TPAINTER_ALBEDO :
mode == GTexturePaintingMode.Metallic ? GAnalytics.TPAINTER_METALLIC :
mode == GTexturePaintingMode.Smoothness ? GAnalytics.TPAINTER_SMOOTHNESS :
mode == GTexturePaintingMode.Splat ? GAnalytics.TPAINTER_SPLAT :
mode == GTexturePaintingMode.Custom ? GAnalytics.TPAINTER_CUSTOM : string.Empty;
GAnalytics.Record(url);
}
}
}