BITFALL/Assets/BITKit/Unity/Scripts/Entity/Components/Slot/UnityEntitySlot.cs

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using System.Collections;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
namespace BITKit.Entities.Slot
{
[CustomType(typeof(IEntitySlot<Transform>))]
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public sealed class UnityEntitySlot : EntityBehavior, IEntitySlot<Transform>
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{
[SerializeField] private SerializedDictionary<string,Transform> dictionary = new();
public IDictionary<string, Transform> Slots => dictionary;
}
}