BITFALL/Assets/Artists/Scripts/Item/AssetableThrow.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Items
{
public class AssetableThrow :AssetableItem
{
[SerializeField] private Transform instance;
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public Transform Prefab => instance;
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public Transform GetInstance()
{
return Instantiate(instance);
}
}
}