2023-10-20 19:31:12 +08:00
|
|
|
using System.Collections;
|
|
|
|
using System.Collections.Generic;
|
|
|
|
using UnityEngine;
|
|
|
|
using BITFALL;
|
|
|
|
namespace BITFALL.Items.Melee
|
|
|
|
{
|
|
|
|
public class AssetableMelee : AssetableEquip
|
|
|
|
{
|
2023-10-24 23:37:59 +08:00
|
|
|
[Header(nameof(AssetableMelee))]
|
|
|
|
[SerializeField] private int blockStaminaCost;
|
|
|
|
[SerializeField] private int heavyAttackStaminaCost;
|
|
|
|
|
|
|
|
public int BlockStaminaCost => blockStaminaCost;
|
|
|
|
public int HeavyAttackStaminaCost => heavyAttackStaminaCost;
|
2023-10-20 19:31:12 +08:00
|
|
|
}
|
|
|
|
}
|