BITFALL/Assets/Artists/Scripts/Item/AssetableArmor.cs

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2023-10-20 22:46:14 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITKit;
using UnityEngine;
namespace BITFALL.Items.Armor
{
[Serializable]
public struct AddArmor:IProperty
{
public int Armor;
}
public class AssetableArmor : AssetableItem
{
[Header(nameof(AssetableArmor))]
[SerializeField] private int maxArmor;
public int MaxArmor=>maxArmor;
}
}