21 lines
528 B
C#
21 lines
528 B
C#
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lightbug.Utilities;
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using UnityEngine;
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namespace BITFALL.Scenes
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{
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public class RigidbodyBasedPlatform : MonoBehaviour
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{
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[SerializeField] private RigidbodyComponent rigidbodyComponent;
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[SerializeField] private new Rigidbody rigidbody;
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private void FixedUpdate()
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{
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rigidbodyComponent.Position = rigidbody.position;
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rigidbodyComponent.Rotation = rigidbody.rotation;
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}
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}
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}
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