BITFALL/Assets/Artists/Scripts/Item/AssetableAttachment.cs

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2023-12-03 17:35:43 +08:00
using System.Collections;
using System.Collections.Generic;
using BITFALL;
using BITFALL.Guns.Modify;
using UnityEngine;
namespace BITFALL.Items
{
public class AssetableAttachment : AssetableItem
{
[Header(nameof(AssetableAttachment))]
[SerializeReference, SubclassSelector] private GunModifyElement type;
public GunModifyElement Type => type;
}
}