BITFALL/Assets/Artists/Scripts/Feel/PlayerDefaultUX.cs

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2024-03-31 23:34:22 +08:00
using System.Collections;
using System.Collections.Generic;
using BITKit;
using BITKit.Entities;
using BITKit.UX;
using UnityEngine;
namespace BITFALL.Feel
{
public class PlayerDefaultUX : EntityBehavior
{
[SerializeReference, SubclassSelector] private IUXPopup popup;
[SerializeReference, SubclassSelector] private IUXBarService barService;
public override void Initialize(IEntity _entity)
{
base.Initialize(_entity);
UnityEntity.AddService<IUXPopup>(popup);
UnityEntity.AddService<IUXBarService>(barService);
}
}
}