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BITFALL/Assets/Plugins/Le Tai's Asset/TranslucentImage/Script/Utilities/ShaderId.cs

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2023-11-30 00:23:23 +08:00
using UnityEngine;
namespace LeTai.Asset.TranslucentImage
{
public static class ShaderId
{
public static readonly int RADIUS = Shader.PropertyToID("_Radius");
public static readonly int CROP_REGION = Shader.PropertyToID("_CropRegion");
}
}