BITFALL/Assets/Plugins/FImpossible Creations/Plugins - Level Design/PGG/Mod Graph/Mod Cells/MR_GetSpawnsInCell.cs

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2023-11-30 00:23:23 +08:00
using FIMSpace.Generating.Planning.PlannerNodes;
using FIMSpace.Graph;
#if UNITY_EDITOR
using UnityEditor;
#endif
using UnityEngine;
using FIMSpace.Generating.Planner.Nodes;
using FIMSpace.Generating.Rules;
namespace FIMSpace.Generating.Planning.ModNodes.Operations
{
public class MR_GetSpawnsInCell : PlannerRuleBase
{
public override string GetDisplayName(float maxWidth = 120) { return wasCreated ? " Get Spawns In Cell" : "Get Spawns In Cell"; }
public override string GetNodeTooltipDescription { get { return "Collecting all spawns in provided cell"; } }
public override Color GetNodeColor() { return new Color(0.7f, 0.55f, 0.25f, 0.9f); }
public override bool IsFoldable { get { return true; } }
public override Vector2 NodeSize { get { return new Vector2(184, _EditorFoldout ? 100 : 82); } }
public override bool DrawInputConnector { get { return false; } }
public override bool DrawOutputConnector { get { return false; } }
public override EPlannerNodeType NodeType { get { return EPlannerNodeType.WholeFieldPlacement; } }
[Port(EPortPinType.Output)] public PGGSpawnPort Spawns;
[HideInInspector] [Port(EPortPinType.Input, 1)] public PGGModCellPort Cell;
public override void OnStartReadingNode()
{
Cell.TriggerReadPort(true);
var cell = Cell.GetInputCellValue;
if (FGenerators.IsNull(cell)) cell = MG_Cell;
if (cell == null) return;
var spawns = cell.CollectSpawns();
//for (int s = 0; s < spawns.Count; s++)
//{
// if (spawns[s].OwnerMod == null) continue; // unknown spawn
// if (spawns[s] == Rules.QuickSolutions.SR_ModGraph.Graph_SpawnData) continue; // if it's currently being computed spawn then ignore it
//}
Spawns.ApplySpawnsGroup(spawns);
}
#if UNITY_EDITOR
SerializedProperty sp = null;
public override void Editor_OnNodeBodyGUI(ScriptableObject setup)
{
base.Editor_OnNodeBodyGUI(setup);
baseSerializedObject.Update();
if (_EditorFoldout)
{
if (sp == null) sp = baseSerializedObject.FindProperty("Cell");
EditorGUILayout.PropertyField(sp);
}
baseSerializedObject.ApplyModifiedProperties();
}
#endif
}
}