BITFALL/Assets/BITKit/Unity/Scripts/UX/Service/Proxy/UXPanelProxy.cs

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.UX
{
[Serializable]
public class UIToolkitPanelMonoProxy : UXPanelImplement
{
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[SerializeField] private GameObject monoBehaviour;
protected override IUXPanel service => monoBehaviour.GetComponent<IUXPanel>();
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}
}