BITFALL/Assets/BITKit/Unity/Scripts/Entity/Components/Slots/SlotComponent.cs

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using System.Collections;
using System.Collections.Generic;
using AYellowpaper.SerializedCollections;
using UnityEngine;
namespace BITKit.Entities
{
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public class SlotBehavior : EntityBehavior
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{
public SerializedDictionary<string,Transform> slots;
}
}