2023-08-12 01:43:24 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using AYellowpaper.SerializedCollections;
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using UnityEngine;
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namespace BITKit.Entities
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{
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2023-10-30 01:25:53 +08:00
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public class SlotBehavior : EntityBehavior
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2023-08-12 01:43:24 +08:00
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{
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public SerializedDictionary<string,Transform> slots;
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}
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}
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