BITFALL/Assets/Artists/Scripts/Industry/UnityNetDevice.cs

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2024-04-06 16:33:57 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using Quadtree;
using Quadtree.Items;
using UnityEngine;
namespace BITFALL.Industry
{
public class UnityNetDevice : UnityBatteryDevice,INetDevice, IItem<UnityNetDevice, Node<UnityNetDevice>>
{
[SerializeReference,SubclassSelector] private INetConnectionType connection;
public INetConnectionType Connection => connection;
public Node<UnityNetDevice> ParentNode { get; set; }
public void QuadTree_Root_Initialized(IQuadtreeRoot<UnityNetDevice, Node<UnityNetDevice>> root)
{
}
}
}