2023-06-08 14:09:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using BITKit;
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using BITKit.Entities;
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namespace BITFALL.Entites
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{
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2023-10-30 01:25:53 +08:00
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public class EntityFootstep : EntityBehavior
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2023-06-08 14:09:50 +08:00
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{
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void FootStep()
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{
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}
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}
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}
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