22 lines
498 B
C#
22 lines
498 B
C#
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using ImmersiveVrToolsCommon.Runtime.Logging;
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using UnityEngine;
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namespace FastScriptReload.Runtime
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{
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#if UNITY_EDITOR
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[UnityEditor.InitializeOnLoad]
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#endif
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public static class LoggerScopedInitializer
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{
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static LoggerScopedInitializer()
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{
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Init();
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}
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterAssembliesLoaded)]
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static void Init()
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{
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LoggerScoped.LogPrefix = "FSR: ";
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}
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}
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}
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