BITFALL/Assets/Artists/Scripts/UX/Loading.cs

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2023-06-08 14:09:50 +08:00
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UIElements;
using UnityEngine.InputSystem;
using BITKit;
using BITKit.UX;
using BITKit.Entities;
using Net.Client;
using Net.Share;
namespace BITFALL.UX
{
public class Loading : UXPanel
{
public UXBar loadBar;
public UXLabel loadText;
public override void OnStart()
{
base.OnStart();
//DI.Get<ClientBase>().AddStateHandler(NetworkState.Connected, OnConnected);
//DI.Get<ClientBase>().AddStateHandler(NetworkState.TryToConnect, OnStartConnect);
BITNet.OnTryToConnect += OnStartConnect;
Data.AddListener<IProgress>(OnLoadProgress);
BITNet.OnStartConnect += OnStartConnect;
}
void OnStartConnect()
{
UXFramework.Enter<Loading>();
}
void OnLoadProgress(IProgress progress)
{
loadBar.Set(progress.Progress);
loadText.Set(progress.Message);
}
}
}