18 lines
281 B
C#
18 lines
281 B
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL.Items
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{
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public class AssetableThrow :AssetableItem
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{
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[SerializeField] private Transform instance;
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public Transform GetInstance()
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{
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return Instantiate(instance);
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}
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}
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}
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