18 lines
836 B
C#
18 lines
836 B
C#
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#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public static class DefaultSystemValues
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{
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public static Color xAxisColor { get { return ColorEx.create(219, 62, 29, 237); } }
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public static Color yAxisColor { get { return ColorEx.create(154, 243, 72, 237); } }
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public static Color zAxisColor { get { return ColorEx.create(58, 122, 248, 237); } }
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public static float tickSize { get { return 0.04f; } }
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public static Color parentHighlightColor { get { return ColorEx.create(255, 102, 0, 255); } }
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public static Color childHighlightColor { get { return ColorEx.create(94, 119, 155, 255); } }
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public static float minGridCellSize { get { return 0.01f; } }
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}
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}
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#endif
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