BITFALL/Assets/BITKit/Unity/Scripts/MotionMatching/ScriptableMotionMatchingSer...

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2024-03-23 18:07:54 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
namespace BITKit.Animations
{
[Serializable]
public struct ScriptableMotionMatchingSingleton:IMotionMatchingService
{
public bool TryMatch(out IMotionMatchingObject value, string[] key)=>ScriptableMotionMatchingService.Singleton.TryMatch(out value,key);
}
public class ScriptableMotionMatchingService : MonoBehaviour,IMotionMatchingService
{
internal static ScriptableMotionMatchingService Singleton { get; private set; }
private ObjectMatcher<string,IMotionMatchingObject> _objects;
private void Awake()
{
Singleton = this;
}
private void Start()
{
var list = new List<ScriptableMotionMatchingObject>();
var tags = new []{nameof(IMotionMatchingObject)};
foreach (var x in YooAssets.GetAssetInfos(tags))
{
var assetHandle =YooAssets.LoadAssetSync<ScriptableMotionMatchingObject>(x.AssetPath);
assetHandle.WaitForAsyncComplete();
list.Add(assetHandle.AssetObject.As<ScriptableMotionMatchingObject>());
}
_objects = new ObjectMatcher<string, IMotionMatchingObject>
{
list = list.ToArray(),
};
}
public bool TryMatch(out IMotionMatchingObject value, string[] key)=>_objects.TryMatch(out value,key);
}
}