BITFALL/Assets/Plugins/Le Tai's Asset/TranslucentImage/Script/BlurAlgorithm/IBlurAlgorithm.cs

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2023-11-30 00:23:23 +08:00
using UnityEngine;
namespace LeTai.Asset.TranslucentImage
{
public enum BlurAlgorithmType
{
ScalableBlur
}
public interface IBlurAlgorithm
{
void Init(BlurConfig config);
void Blur(RenderTexture source, Rect sourceCropRegion, ref RenderTexture blurredTexture);
}
}