2023-06-08 14:09:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Linq;
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using UnityEngine.Events;
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using Cysharp.Threading.Tasks;
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namespace BITKit.Entities
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{
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2023-10-30 01:25:53 +08:00
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public class EntityLocomotion : EntityBehavior
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2023-06-08 14:09:50 +08:00
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{
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[Header(Constant.Header.Settings)]
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[Header(Constant.Header.Components)]
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public Animator animator;
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}
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}
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