BITFALL/Assets/BITKit/Unity/Scripts/Animator/OverrideAnimatorFallbackCon...

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2023-11-30 00:23:23 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Animations
{
public class OverrideAnimatorFallbackController : MonoBehaviour
{
[SerializeField,ReadOnly] private bool _isOverride;
[SerializeField, ReadOnly] private string _buildReport="None";
[SerializeField] private AnimatorOverrideController overrideController;
private void Start()
{
if (!overrideController) return;
if (!TryGetComponent<Animator>(out var animator) ||
animator.runtimeAnimatorController is not AnimatorOverrideController sourceController) return;
animator.runtimeAnimatorController = sourceController.CopyAndFillMissingContent(overrideController);
_isOverride = true;
}
}
}