BITFALL/Assets/Artists/Scripts/Player/Feel/PlayerScopeController.cs

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2023-11-30 00:23:23 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using BITFALL.Player.Equip;
using BITKit;
using BITKit.Entities;
using UnityEngine;
namespace BITFALL.Player
{
public class PlayerScopeController : EntityBehavior
{
[SerializeField] private LocationAdditive locationAdditive;
[SerializeField] private Vector3 scopePositionWeight;
[Inject]
private IEquipService _equipService;
private GameObject _scopeObject=>UXPlayerScope.Singleton.scopeObject;
public override void OnStart()
{
}
private void Update()
{
_scopeObject.SetActive(
_equipService.AllowScope
);
if (_scopeObject.transform is RectTransform rectTransform)
{
rectTransform.anchoredPosition3D = MathV.Multiply(locationAdditive.transform.localPosition, scopePositionWeight);
}
}
public override void OnDestroyComponent()
{
if (_scopeObject)
_scopeObject.SetActive(false);
}
}
}