BITFALL/Assets/WSM Game Studio/Train Controller_v3/Railroad Builder/Scripts/SMR_GeneratedMesh.cs

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2024-03-22 20:16:32 +08:00
using UnityEngine;
namespace WSMGameStudio.Splines
{
[System.Serializable]
[RequireComponent(typeof(MeshFilter))]
[RequireComponent(typeof(MeshRenderer))]
public class SMR_GeneratedMesh : MonoBehaviour, IGeneratedMesh
{
[HideInInspector] int ownerID;
[SerializeField]
private Mesh _mesh;
private MeshFilter _meshFilter;
private MeshRenderer _meshRenderer;
public Mesh Mesh
{
get
{
bool isOwner = (ownerID == gameObject.GetInstanceID());
ownerID = gameObject.GetInstanceID();
string meshName = string.Format("Mesh [{0}]", ownerID);
_meshFilter = _meshFilter == null ? GetComponent<MeshFilter>() : _meshFilter;
if (_meshFilter.sharedMesh == null || !isOwner || (_meshFilter.sharedMesh != null && _meshFilter.sharedMesh.name != meshName))
{
_mesh = new Mesh();
_meshFilter.sharedMesh = _mesh;
_mesh.name = meshName;
}
return _mesh;
}
}
public GameObject GetGameObject
{
get { return gameObject; }
}
public void SetMaterials(Material[] materials)
{
_meshRenderer = _meshRenderer == null ? GetComponent<MeshRenderer>() : _meshRenderer;
_meshRenderer.sharedMaterials = materials;
}
}
}