21 lines
616 B
C#
21 lines
616 B
C#
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#if UNITY_EDITOR
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using UnityEditor;
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namespace GSpawn
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{
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public static class UnityEditorWindows
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{
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public static void showProjectBrowser()
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{
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System.Type wndType = System.Reflection.Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.ProjectBrowser");
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EditorWindow.GetWindow(wndType).Show();
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}
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public static void showLightingWindow()
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{
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System.Type wndType = System.Reflection.Assembly.GetAssembly(typeof(Editor)).GetType("UnityEditor.LightingWindow");
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EditorWindow.GetWindow(wndType).Show();
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}
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}
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}
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#endif
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