BITFALL/Assets/Le Tai's Asset/TranslucentImage/Resources/lib.cginc

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2024-04-06 16:33:57 +08:00
#include <UnityCG.cginc>
#include "common.hlsl"
#define SAMPLE_SCREEN_TEX(tex, uv) UNITY_SAMPLE_SCREENSPACE_TEXTURE(tex, UnityStereoTransformScreenSpaceTex(uv))