BITFALL/Assets/Artists/Scripts/Entities/Inventory/PlayerInventory.cs

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2023-10-20 19:31:12 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITKit;
using System.Threading.Tasks;
using UnityEngine.UIElements;
using System.Text;
using BITKit.Entities;
using System.Linq;
using BITFALL.Entities;
using BITFALL.Entities.Improvised;
using BITFALL.Player.Inventory;
using BITKit.Selection;
namespace BITFALL
{
[CustomType(typeof(IPlayerInventory))]
public class PlayerInventory : EntityInventory,IPlayerInventory
{
[Inject]
private ISelector _selector;
[Inject(true)]
private ImprovisedServiceInterface _improvisedService;
[Inject(true)]
private IKnockdown _knockdown;
public override void OnStart()
{
base.OnStart();
_selector.OnActive += OnActive;
if (_improvisedService is not null)
{
_improvisedService.OnUnEquipImprovisedItem += OnUnEquipImprovisedItem;
}
}
private void OnUnEquipImprovisedItem(IBasicItem obj)
{
Drop(obj);
}
private void OnActive(ISelectable obj)
{
if (obj.Transform.TryGetComponentAny<WorldableItem>(out var item))
{
var _item = item.Pick();
if(item.GetAssetable().TryGetProperty<Improvisable>(out _))
{
if (_knockdown is not null && _knockdown.IsKnockdown)
{
return;
}
if (_improvisedService.TryEquipImprovisedItem(_item))
{
item.Picked();
}
}
else if (Add(_item))
{
item.Picked();
}
}
// else if(obj.Transform.TryGetComponentAny<IBasicItemContainer>(out _))
// {
//
// }
}
public bool TryUseItem(IBasicItem item)
{
if (OnUseItem is null) return false;
return OnUseItem.CastAsFunc().Any(func => func.Invoke(item)) && UseItem(item);
}
public event Func<IBasicItem, bool> OnUseItem;
public bool TryUseItemCustom(IBasicItem item)
{
return OnUseItemCustom is not null && OnUseItemCustom.CastAsFunc().Any(func => func.Invoke(item));
}
public event Func<IBasicItem, bool> OnUseItemCustom;
}
#if UNITY_EDITOR
[UnityEditor.CustomEditor(typeof(PlayerInventory))]
public class EntityPlayerInventoryInsepctor : BITInspector<PlayerInventory>
{
public override VisualElement CreateInspectorGUI()
{
FillDefaultInspector();
CreateSubTitle(Constant.Header.Debug);
var serializeLabel = root.Create<Label>();
StringBuilder stringBuilder = new StringBuilder();
foreach (var x in agent.GetItems())
{
stringBuilder.AppendLine($"{x.Id}@{x.Name}");
}
serializeLabel.text=stringBuilder.ToString();
return root;
}
}
#endif
}