BITFALL/Assets/AmplifyAnimationPack/Scripts/Interactables/PickableClass.cs

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2024-04-15 14:57:50 +08:00
// Amplify Animation Pack - Third-Person Character Controller
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyAnimationPack
{
public class PickableClass : MonoBehaviour, IInteractable
{
private Rigidbody rigid;
private CharacterClass charRef;
private void Awake()
{
rigid = GetComponent<Rigidbody>();
}
private void OnTriggerEnter( Collider other )
{
charRef = other.GetComponentInParent<CharacterClass>();
if( charRef != null )
{
// check to see if the ball is on the floor/catchable
if( Mathf.Abs( rigid.velocity.y ) < 0.1f )
{
charRef.objToInteract = this;
charRef.uiManager.InteractionText_Enable( "Press E to pick object" );
}
}
}
private void OnTriggerExit( Collider other )
{
if( charRef != null )
{
charRef.objToInteract = null;
charRef.uiManager.InteractionText_Disable();
}
}
public void Interact( CharacterClass _player )
{
if( charRef == null )
{
return;
}
charRef.uiManager.InteractionText_Disable();
Vector3 perpToObject = Vector3.Cross( charRef.transf.forward , charRef.transf.position - transform.position );
float dirToObject = Vector3.Dot( perpToObject , Vector3.up );
charRef.ChangeInteractType( ( charRef.transf.position.y - transform.position.y < 0.5f ) ? CharacterInteractionTypes.grab :
( dirToObject > 0f ) ? CharacterInteractionTypes.pickLeft : CharacterInteractionTypes.pickRight );
charRef.ChangeState<InteractState>();
charRef.objectCaught = gameObject;
}
public void PickObject()
{
gameObject.SetActive( false );
charRef.objToInteract = null;
gameObject.transform.Find( "Mesh" ).GetComponent<SphereCollider>().enabled = true;
}
}
}