BITFALL/Assets/AmplifyAnimationPack/Scripts/Interactables/DoorClass.cs

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2024-04-15 14:57:50 +08:00
// Amplify Animation Pack - Third-Person Character Controller
// Copyright (c) Amplify Creations, Lda <info@amplify.pt>
using UnityEngine;
namespace AmplifyAnimationPack
{
public class DoorClass : MonoBehaviour, IInteractable
{
private Collider doorCol;
private CharacterClass charRef;
private bool isOpen;
private void Start()
{
isOpen = false;
doorCol = GetComponent<BoxCollider>();
doorCol.enabled = true;
}
private void OnTriggerEnter( Collider other )
{
charRef = other.GetComponentInParent<CharacterClass>();
if( charRef != null )
{
charRef.objToInteract = this;
charRef.uiManager.InteractionText_Enable( "Press E to Open/Close door" );
}
}
private void OnTriggerExit( Collider other )
{
if( charRef != null )
{
charRef.objToInteract = null;
charRef.uiManager.InteractionText_Disable();
}
}
public void Interact( CharacterClass _player )
{
bool isInFront = ( Mathf.Sign( Vector3.Dot( transform.forward , _player.transf.position - transform.position ) ) < 0f );
_player.ChangeInteractType( ( isOpen ) ?
( ( isInFront ) ? CharacterInteractionTypes.doorCloseOutside : CharacterInteractionTypes.doorCloseInside ) :
( isInFront ) ? CharacterInteractionTypes.doorOpenOutside : CharacterInteractionTypes.doorOpenInside );
_player.ChangeState<InteractState>();
Transform playerPosMarker = ( isInFront ) ? transform.Find( "PlayerPosOutside" ) : transform.Find( "PlayerPosInside" );
_player.AdjustPosition( playerPosMarker.position , 0.4f , true );
_player.AdjustRotation( playerPosMarker.rotation , 0.4f );
isOpen = !isOpen;
doorCol.enabled = !isOpen;
}
public void OpenDoor()
{
transform.Find( "Mesh" ).GetComponent<Animator>().SetTrigger( "willOpen" );
}
public void CloseDoor()
{
transform.Find( "Mesh" ).GetComponent<Animator>().SetTrigger( "willClose" );
}
}
}