BITFALL/Assets/Artists/Scripts/Scenes/RigidbodyBasedPlatform.cs

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2023-10-20 19:31:12 +08:00
using System;
using System.Collections;
using System.Collections.Generic;
using Lightbug.Utilities;
using UnityEngine;
namespace BITFALL.Scenes
{
public class RigidbodyBasedPlatform : MonoBehaviour
{
[SerializeField] private RigidbodyComponent rigidbodyComponent;
[SerializeField] private new Rigidbody rigidbody;
private void FixedUpdate()
{
rigidbodyComponent.Position = rigidbody.position;
rigidbodyComponent.Rotation = rigidbody.rotation;
}
}
}