BITFALL/Assets/BITKit/Unity/Scripts/Config/PlayerConfig.cs

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit
{
public record PlayerConfig
{
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public static readonly PlayerConfig Singleton = new();
public float Sensitivity = 1.81f;
public float TouchSensitivity = 0.22f;
public float M_Yaw = 0.022f;
public float Fov = 75;
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}
}