2023-06-08 14:09:50 +08:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITKit
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{
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public record PlayerConfig
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{
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2023-10-02 23:24:56 +08:00
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public static readonly PlayerConfig Singleton = new();
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public float Sensitivity = 1.81f;
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public float TouchSensitivity = 0.22f;
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public float M_Yaw = 0.022f;
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public float Fov = 75;
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2023-06-08 14:09:50 +08:00
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}
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}
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