BITFALL/Assets/GSpawn - Level Designer/Scripts/Shortcuts/ShortcutConflict.cs

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2024-01-27 04:09:57 +08:00
#if UNITY_EDITOR
using UnityEngine;
using System;
namespace GSpawn
{
[Serializable]
public class ShortcutConflict
{
[SerializeField]
public string categoryName = string.Empty;
[SerializeField]
public string shortcutName = string.Empty;
}
}
#endif