38 lines
784 B
C#
38 lines
784 B
C#
|
using System.Collections;
|
||
|
using System.Collections.Generic;
|
||
|
using System.Threading;
|
||
|
using Cysharp.Threading.Tasks;
|
||
|
using UnityEngine;
|
||
|
|
||
|
namespace BITKit.Entities.Player
|
||
|
{
|
||
|
|
||
|
/// <summary>
|
||
|
/// 玩家组件的基本实现
|
||
|
/// </summary>
|
||
|
public abstract class EntityPlayerComponent : EntityComponent, IEntityPlayerComponent
|
||
|
{
|
||
|
public virtual void OnPlayerInitialize()
|
||
|
{
|
||
|
}
|
||
|
public virtual UniTask OnPlayerInitializedAsync(CancellationToken cancellationToken)
|
||
|
{
|
||
|
return UniTask.CompletedTask;
|
||
|
}
|
||
|
public virtual void OnPlayerInitialized()
|
||
|
{
|
||
|
}
|
||
|
public virtual void OnPlayerDispose()
|
||
|
{
|
||
|
}
|
||
|
public virtual UniTask OnPlayerDisposeAsync(CancellationToken cancellationToken)
|
||
|
{
|
||
|
return UniTask.CompletedTask;
|
||
|
}
|
||
|
public virtual void OnPlayerDisposed()
|
||
|
{
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|