19 lines
455 B
C#
19 lines
455 B
C#
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using UnityEngine;
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public class CameraFacingBillboard : MonoBehaviour
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{
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private Camera m_Camera;
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private void Start()
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{
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m_Camera = Camera.main;
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}
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//Orient the camera after all movement is completed this frame to avoid jittering
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void LateUpdate()
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{
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var lookPos = m_Camera.transform.position - transform.position;
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lookPos.y = 0;
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transform.rotation = Quaternion.LookRotation(lookPos);
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}
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}
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