BITFALL/Assets/vrbn_studios/2023_A/scripts/CameraFacingBillboard.cs

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2024-03-12 21:54:29 +08:00
using UnityEngine;
public class CameraFacingBillboard : MonoBehaviour
{
private Camera m_Camera;
private void Start()
{
m_Camera = Camera.main;
}
//Orient the camera after all movement is completed this frame to avoid jittering
void LateUpdate()
{
var lookPos = m_Camera.transform.position - transform.position;
lookPos.y = 0;
transform.rotation = Quaternion.LookRotation(lookPos);
}
}