BITFALL/Assets/Standard Assets/Tirgames/ShootingRangeInteriors/PhysicsMaterials/PhyGlass.physicMaterial

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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!134 &13400000
PhysicMaterial:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Name: PhyGlass
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dynamicFriction: 0.6
staticFriction: 0.6
bounciness: 0
frictionCombine: 0
bounceCombine: 0