47 lines
970 B
Plaintext
47 lines
970 B
Plaintext
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Shader "Hidden/Griffin/HeightMapFromMesh"
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{
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Properties
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{
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}
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SubShader
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{
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Tags { "RenderType"="Opaque" "Queue"="Geometry"}
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Pass
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{
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CGPROGRAM
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#pragma vertex vert
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#pragma fragment frag
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#include "UnityCG.cginc"
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struct appdata
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{
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float4 vertex : POSITION;
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};
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struct v2f
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{
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float4 vertex : SV_POSITION;
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float depth01 : TEXCOORD0;
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};
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v2f vert (appdata v)
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{
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v2f o;
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o.vertex = UnityObjectToClipPos(v.vertex);
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o.depth01 = -UnityObjectToViewPos( v.vertex.xyz ).z * _ProjectionParams.w;
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return o;
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}
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float4 frag (v2f i) : SV_Target
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{
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float gray = saturate(1-i.depth01);
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return float4(gray, gray, gray, 1);
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}
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ENDCG
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}
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}
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}
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