BITFALL/Assets/Plugins/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/Utilities/GTextAsset.cs

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#if GRIFFIN
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using UnityEngine;
namespace Pinwheel.Griffin
{
//[CreateAssetMenu(menuName = "Griffin/Text Asset")]
public class GTextAsset : ScriptableObject
{
[SerializeField]
private string text;
public string Text
{
get
{
return text;
}
set
{
text = value;
}
}
public void Reset()
{
}
}
}
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#endif