BITFALL/Assets/Plugins/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/TextureTool/Common/GLivePreviewParams.cs

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#if GRIFFIN
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using UnityEngine;
namespace Pinwheel.Griffin.TextureTool
{
[System.Serializable]
public struct GLivePreviewParams
{
[SerializeField]
private bool enable;
public bool Enable
{
get
{
return enable;
}
set
{
enable = value;
}
}
private GStylizedTerrain terrain;
public GStylizedTerrain Terrain
{
get
{
return terrain;
}
set
{
terrain = value;
}
}
[SerializeField]
private Color color;
public Color Color
{
get
{
return color;
}
set
{
color = value;
}
}
[SerializeField]
private GLivePreviewMode mode;
public GLivePreviewMode Mode
{
get
{
return mode;
}
set
{
mode = value;
}
}
}
}
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#endif