BITFALL/Assets/Plugins/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/Rendering/IGGrassMaterialConfigurator.cs

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2024-03-05 17:34:41 +08:00
#if GRIFFIN
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using UnityEngine;
using System.Collections;
using System.Collections.Generic;
namespace Pinwheel.Griffin.Rendering
{
public interface IGGrassMaterialConfigurator
{
void Configure(GStylizedTerrain terrain, int prototypeIndex, MaterialPropertyBlock propertyBlock);
}
}
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#endif