BITFALL/Assets/Plugins/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/GeometryTexturePainters/GTexturePainterArgs.cs

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#if GRIFFIN
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using UnityEngine;
using System.Collections.Generic;
namespace Pinwheel.Griffin.PaintTool
{
public struct GTexturePainterArgs
{
public Vector3 HitPoint { get; set; }
public Vector3[] WorldPointCorners { get; set; }
public Texture BrushMask { get; set; }
public float Radius { get; set; }
public float Rotation { get; set; }
public float Opacity { get; set; }
public Color Color { get; set; }
public int SplatIndex { get; set; }
public Vector3 SamplePoint { get; set; }
public string CustomArgs { get; set; }
public GPainterMouseEventType MouseEventType { get; set; }
public GPainterActionType ActionType { get; set; }
public bool ForceUpdateGeometry { get; set; }
public bool EnableTerrainMask { get; set; }
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public GConditionalPaintingConfigs ConditionalPaintingConfigs { get; set; }
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}
}
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#endif