34 lines
935 B
C#
34 lines
935 B
C#
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using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace Pinwheel.Griffin
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{
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public class GBaseSettingsProvider : SettingsProvider
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{
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public GBaseSettingsProvider(string path, SettingsScope scope = SettingsScope.Project) : base(path, scope)
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{
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}
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private class GBaseGUI
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{
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public static readonly string INFO = "Here you can find the settings for Polaris in Editor and in Runtime";
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}
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public override void OnGUI(string searchContext)
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{
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base.OnGUI(searchContext);
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EditorGUILayout.LabelField(GBaseGUI.INFO);
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}
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[SettingsProvider]
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public static SettingsProvider CreateSettingsProvider()
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{
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GBaseSettingsProvider provider = new GBaseSettingsProvider("Project/Polaris", SettingsScope.Project);
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return provider;
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}
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}
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}
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